Learning New Things

 

 

I have never done something like this before. I am finding it a challenge but not because I lack the skills of drawing, composing, digital or manual. It is more a case of sequencing and seeing how  detail fits with the overall. This might appear to me a matter of applying what I do in other domains to this, the graphic narrative or comic. However, the applicable principles are to be used in a completely different context; one in which the single image does not stand alone but is seen as part of a much larger narrative in images. In addition, the attention of the viewer has to be maintained throughout the process of sequential page turning: rhythm, sequencing (how one images corresponds to subsequent images), pacing of the script and consistency of vision are all part of the process. In short, it is about working with a carefully crafted script. Something I am going to have to do when working on the multiple screen video performance. So this is a way of introducing that process. 

Probably the way for me to break down what I have done is to look at the first page and see how the problems presented have necessitated shifts in how I view the overall work. The interesting part of the process is how the initial vision, feeling, has had to be changed in order to convey a more compelling narrative through visual means. 

I was fixated with a particular ‘look’, a simplicity that quite frankly was getting somewhat boring. I tried to reduce detail to focus on the narrative but found that this had the opposite effect. It is the detail surrounding the central character that conveys the story, after all, there is only so much that can be done with a single creature in a barren landscape. So what I have done is spend a while looking at the great many solutions that others have used for both comics and graphic novels. This has helped me in seeing how I could do something more affective.

So what have I done? The following is a list of the changes that I have sketched out in my mind and tried out, not shown above:

  • Change the geographical transitions to convey a sense of the psychological journey of the creature. I had maintained this constant with the result of convey nothing more than repetitive monotony. Although this was the initial intention, it did not seem to hold the attention or even convey the meaning I was hoping to impart. I worked with process but there came a point where an intervention to change direction was needed to increase the affectiveness of what I was doing.
  • Introduced minor characters which heighten the creature’s isolation much as a lost person would feel in a forest full of unfamiliar animals and plants. This also personalises the character with the viewer creating a conversation between parties. This is a more intuitive direction, after all, most people’s experience is not that of living alone on the Moon or Mars. 
  • Not repeating stances and views, keeping the pace of the storyline going while relating each vignette to the others. This can be done using colour, line, composition and tone as well as the particular characterisation of a given scene. The direction of sight needs to move in a sequential narrative and lines of tension, repetition, reflection and so on, are all devices that can be used to achieve this visual journey.
  • Most importantly, elaborate the script so it includes details that help create interest in and engagement with the character and its story. The script, to my surprise, is perhaps the most important thing. It does not have to be about speech, it is also description of the scene, emotions, details, incidental action, time, season, terrain. All these are important to compose in an abstract sense so that the drawing phase is not always starting from the beginning when an impasse is encountered.
  • Work with what I am familiar. This is important in creating a believable situation and characterisation. It is much easier to work with elements of which I have experience rather than trying to set events in locations that I cannot relate to. For this reason I have chosen the Venezuelan savanna, land of tebuys and Conan Doyle’s Lost World. An appropriate setting for the story that unfolds.   
    But what is this narrative about? I have been thinking if it was about loneliness, or perhaps the dark side of companionship; about a search or about the indomitable spirit of survival. In the light of what I have been exploring in the past few day there is something else, the emergence of predation, not in the sense of a literal figuration of the strategy filling an ecological niche. It is more of a metaphorical account. If examined carefully, again it is not so much about predation but competition, territoriality or even status. There are multiple inferences in the storyline, that is the point of it, ambiguity, and the ambivalence of what is loneliness and what is solitude.  There are also technical elements which are can be worked out in the process. One thing I have found though, although I have spent some time on the project, I am amazed at how little work I have actually done. I can see that I need to do much more ground work. But now I am clearer as to what is needed, I can move on at a more productive and energised pace. What relation does this have to the main project proposal? Everything is still up in the air but there is a strong correspondence with other elements I am working with, metamorphosis, culture and the deep past as a counterpart to the contemporary.

 

Mea Culpa Leads to a Unification

 

 

This piece was the one that exploded in the kiln and caused the damage. I am now reaching the end of its reconstruction and there are two more well on their way. This small project is running parallel to the main project proposal. It is a reconnection with clay and the organic. However, it is not a caprice, as I reflect on what I am doing, pertinent ideas come to mind: composites, contingency, deep past and cultural transitions, modular thinking, dialysis and synthesis, destruction and construction. The list is endless and endlessly layered. What might be the locus of the Research Paper begins to come into view.

What is emerging is a synthesis of ideas that have so far only existed as a coherent ensemble by virtue of my imaginings and feelings that they are in some way connected. I also begin to see how they relate to present day concerns in articulable form.

Patterns exist at all levels and scales of existence, repeating cyclically, each iteration different but nonetheless containing within itself a core that binds them together. Contingent events can cause large ruptures in systems, nothing is certain or inevitable but seen with hindsight, they appear inevitable and progressive, even predestined. This latter fallacy is a function of how we think, as though things have an aim or purpose. Algorithms are dispassionate and impartial. Disparate life processes, their repeating patterns throughout the planet’s history and from early civilisations to today’s society all bear the imprint of algorithms that might provide one with a glimpse of the future. But this vision cannot be discerned in detail but rather a direction of travel, subject to contingent events, the unpredictable.

What I am sensing is the repetition of patterns within patterns, fractals of fractals; that the history of life, human culture, and the future, are iterations subject to principles that become evident in different ways according to circumstance. The word I have identified as emblematic of what I might explore in the R.S. is metamorphosis. But this does not tell the whole story. Things come together to form more complex, sometimes simpler more efficient systems. Whether they be societies, organisms or ideas. All these things are subject to common laws, the same principles that defy entropy and sometimes succumb to it. Another word close to metamorphosis is emergence, the result of a traversal, a change in kind as from simple chemical reactions to ‘self interested’ replicating molecules or at a higher level of complexity, from sentience to consciousness.

The whole is not made of separate things but we perceive it as such by our own modularity in thinking which in turn could be postulated to be reflection of how consciousness emerged from simpler, chaotic but ordered, causal processes. Time is the function of such changes. We measure time by the rate of change in things whether while looking at a second hand moving across a clock face or our own faces in the mirror as we age. However, time is a flexible construct. It is not uniform or fixed in the physical world; the mind is inconsistent in how it perceives time. The notion of time of itself is meaningless.

But what on earth am I talking about? Whether I am talking about societies, organisms, consciousness or an artwork, the way these things are built is piece by piece, each component interacting with other components in reciprocal feedback relationships. Components group to form units at a higher level of organisation. Levels ‘talk’ across boundaries of complexity and with the outside world. It is a wondrous web of regulated processes of ‘communication’, regulated if that term can be used, by blind, impartial algorithms. Daniel Dennett talks about the nature of algorithms at length in his book, Darwin’s Dangerous Idea. By their very nature, algorithms are independent of substrate which means they can apply to different systems whether chemical, physical, biological, ecological, linguistic or cultural.

I am seeing how what happened during the Cambrian explosion as an analogue to the rise of complex urban societies: new ecologies, innovative strategies all based on modularity. The modularity of body plans and their genetic control and modularity of thinking fostered by the coming together of disparate modes of living encoded in art, religion and writing respectively. And if one looks close enough one might see a common thread made evident in the evolution or building of new blueprints whether they be organic or behavioural. And the drive for these changes may differ, whether it is an increase in oxygen levels in the atmosphere hundreds of millions of years ago, the increase in meat eating (and therefore scarce fat) helping an increase in brain activity many tens of thousands of years ago or more recently the retreat of glaciers a mere twelve thousand years ago. Changes in the environment give rise to changes in life: a thought well worth pondering on with respect to human induced climate change in the Anthropocene.

Can equivalences be made between world events? Can we infer sufficiently accurately to postulate what might happen in the future given certain conditions? And what of contingent events, is human unpredictability that difficult to allow for or are there only a few variables on a large scale? The scale at which something is looked at can alter conclusions. It is hard to predict the behaviour of one single item in the midst of the countless, but the whole will follow a pattern much easier to understand. What is the link between the two, between the individual and the collective? 

Our ability to alter the planet surface gives us power over our future but can we learn from the past to avoid the inevitable or are we condemned to repeat a pattern which, while different in broad details, is the same at a higher level? This may be where the digital revolution might have a decisive role for the better or the worst. If we want a degree of stability, we cannot leave the future to the contingencies of human behaviour. But is human behaviour contingent or predictable? It seems more and more the case that it is the latter but does this reconcile with individual freedom, if such a thing actually exists? To what extent are we free to decide as individuals and more importantly as collectives? Is it enough to say that the collective is made up of countless individuals or is some new paradigm needed? How dangerous could this be? Social engineering is not a new thing.

 

The Origin of Monsters and Imaginal Discs

 

Bronze Man and wounded Centaur, mid 8th century BCE

 

Having started to read The Origin of Monsters: Image and Cognition in the First Age of Mechanical Reproduction by David Wengrow, many ideas are forming in my head relating to the way I work, metamorphosis and modularity.

The basic idea behind the book is that the assemblage of imaginary creatures comprising body parts from different species including human, is a construct that became established and spread primarily out of the urban way of thinking during pre-Bronze Age civilisations in regions such as the  Indus and Mesopotamia. Wengrow invokes contemporary cognitive research positing that the creation of such creatures conforms to our modular way of thinking and our cognitive understanding of the world from a non mono-causal complex mix of social, technological and moral processes. The most culturally stable composite creatures are those that can function ‘normally’ in the world, breathing, eating, moving, seeing, hearing. They are the most enduring and widespread being the least counterintuitive, least fantastic and most believable, such as dragons, griffins and centaurs. This way of thinking was fostered by and proliferated in early urban societies where the codification of a variety of ideas in the state, organised religions, and writing in particular, promoted modular thinking or as I would say, synthetic poietic thinking. In such environments, counterintuitive views made of composite elements reflected the complexity of city life and intercommunal communication. Represented in object and pictorial form, and propagated and ‘reproduced’ through literature, they became culturally significant and widespread, their metastasis fostered by trade and commerce. Before the bronze age, composite creatures appear much less frequently in the artistic output of cultures, a correlation that Wengrow uses to support his thesis. The one question that is outside the scope of the book is the actual genesis of composite creatures in the imagination. The thesis simply states that the establishment and proliferation of these composites is an emergent property of our way of thinking combined with cultural transitions. Wengrow admits that this is a mid-range study, however, it is rich in imagination and fosters further imaginings. 

This idea of modularity relating to cognition and composite creatures brings to mind the non-teleological evolutionary processes that gave rise to the Cambrian explosion, the advent of metamerism, predation and nature’s ‘experimentation’ of body plans. In order for body plans to be transformable and parts to be interchangeable, a form of modularity is required. Multicellularity is not enough, it is inconceivable that the simple, relatively loose agglomeration of specialised cells in, say a hydra, could be recombined to give rise to a new body plan, only another version of the same. There is a problem in creating a variety of body plans without a form of modularity. During the Cambrian this problem was resolved with the emergence of metamerism or segmentation. If an organism is made up of segments, the genetic regulation of each segment’s respective development becomes much simpler. Each segment can bear relation to the others and yet develop to accomplish different functions such as the head, limbs and tail. We know that HOX were critical in metazoan evolution regulating cell differentiation and thereby the morphogenesis of plants and animals. Modular segmentation allows for a high degree of interchangeability of body parts through genetic recombination without necessarily causing  disruptions that would make any change unviable. One can imagine that this modularity reaches right down to the fundamentals of multicellularity including the brain itself. It is not too far a reach to think that the our thinking reflects that modularity and that that in turn reflects our way of thinking and the imagination. Ray Kurzeil, describes how complex mammalian brains function in a hierarchical modular fashion and how workers in artificial intelligence are trying to create homologues of this architecture. (Kurweil posits a future, in which a traverse in human development occurs through hybrid thinking: simply put, the downloading of network information into the brain, accessing the combined computing power of the web, or similar structure. An interesting idea in which our intelligence can be enhanced by means of ‘plugging in’ to an artificial neural net capable of far faster computations than we are.)

 

Artist’s impression of Anomalocaris, approx. 500 M yrs ago

 

The flexibility in body plans meant that complex ecologies could arise with the important and transformative emergence of predation. The new relationship between predator and prey brought about the necessity, probably synchronously, for movement, vision, an alimentary canal and a form of awareness of direction. Vision, to see your prey or attacker; movement to catch and evade; a head to distinguish direction of movement. With all these new perceptive and locomotary abilities, the sense organs and mouth would be best placed at the anterior end of the body or head: the first part of an organism that meets the approaching environment when moving forward. 

The alimentary canal is an important part of this new development in survival strategies and must have developed very early on in segmented animals. It is essential for motile organisms, enabling them to ingest, digest and assimilate food on the move. This allowed animal life to expand into environments that would have been otherwise out of bounds. A homologue to the alimentary canal features in many of my works. It is of primal function with a great number of metaphorical connotations. Not only is it of biological and evolutionary significance, the gut from mouth to anus is also the prime organ of the deadly sin of gluttony; it is an internal boundary with the outside world that we share symbiotically with a diverse, and for each one of us, unique flora; the gut is recognised as being in close and complex communication with the brain via the vagus nerve, one of the longest in the human body; and we figuratively make decisions using our gut instinct. 

 

Organic form in as yet unfired porcelain: length 590 mm

 

The project proposal at the moment features metamorphosis as one of its main themes. I work modularly: when thinking critically about something I break the whole into components which can be loosened and rearranged into new configurations. This is the nature of metamorphosis from within, dialysis followed by synthesis: as a caterpillar digests itself within the chrysalis, it keeps structures known as imaginal discs for each body part as proto-building blocks around which the future butterfly will form. In my case, the soup is as the negative capability from which creative thinking is shaped; the imaginal discs, the prior knowledge applied to give shape to abductive notions. Call this intuition if you wish, but this belies the formal structures that underlie what appear to be informal processes. And so my project proposal continues by harvesting, selecting, distilling and assimilating and intoxicating ‘soup’. 

I am still forming, synthesising, juxtaposing and assessing. It is a long slow process that must fail before it can succeed. As in the case of the Creature narrative I am currently working on. More on this in a later post…

 

Start of a Graphic Narrative

 

 

I have  been working on ideas arising from drawings I did earlier in the first term. I did not know where they were necessarily going but that is the nature of artistic experiments. However, it is not a case of not knowing what I am doing but rather allowing what I do to take me somewhere new in the spirit of experimentation.

Over the past days I have learnt a great deal about comics, their layouts and techniques which are helpful in creating narratives concerning my work and ideas. It is an interesting way to work; with hand drawing, computer graphics and photography. What I have in mind is a set of accessible works that sit alongside my mainstream pieces.

I decided to start with a principle character working it out through drawing. I used the seeds sown in a series of pages of sketches drawn earlier, particularly Drawing 4…. The  creature above is by no means definitive in morphology but it bears the fundamental elements of its making. Around this creature, I am writing a number of scripts in order to build an narrative structure for sequencing images. As I started this project I was also experimenting with the camera on my reflective walks. The context of these wanders over the same territory has become an important element in what I do, a setting for the imaginary world of the works and their interactions: perhaps the stage I mentioned in the symposium video at the beginning of term. 

Working this way has opened out many ways for the unification and expansion of my practice. I still have a long way to go as I work in parallel with other projects but it is rapidly becoming part of a scenario for originary things, a mythopoeitic process.

 

Chat Session 1.10 – Artist’s Talk

 

The last Skype chat for our group this term was with Vic Von Posser who graduated from the course this year. Her work developed over the two years moved in a very personal direction. What I found interesting was her use of simple materials and a straightforward methodology in which each piece was an extension of preceding works. I found a resonance with the idea that she saw her work as performance and that each iteration created a ritual.

I find interesting the relationship between ritual and reiteration: as I see it, work can be an embodiment of ritual whether it be in the form of documentation, performance or a physical object. I have spoken a bit about this in my post on The Ritual of Walking. The idea of reification is very much at the core of what I do and goes some way to explain why I am interested in sacred art. But reification is not confined to the religious sphere, it is in fact part of everyday life, from souvenirs and mementoes to branding.

We also took part in an exercise in blind drawing. This is something I have done for many years and have used it for students to help them loosen up and observe rather than work to conceptual models. It is also fun, the results are always surprising and surprisingly interesting. I guess the freedom of not looking at the drawing, even for one instance both concentrates the mind and frees it from convention.

 

Mythopoeia I: post-truth-hurtling

 

 

The first term has ended and with it comes the continuation of what has gone before. I do not see it as the completion of a phase but rather as the beginning of what is to come. The term has been a time orientation, revisiting and rebeginning, looking at things afresh: all I do seems to ascend in a cycle.

A popup exhibition entitled Virtual Particles has been organised at Camberwell and rather than making a completely new piece, I decided to work on post-truth-hurtling, the kernel of a sketch done earlier in October and take it a little further. With the direction for the mid-term coming into clearer focus through the elaboration of the project proposal, I thought I would try to reflect this in the work. In so doing, I discovered that which I had suspected. That the themes that have emerged, were embedded within the process only to be unveiled by the elaboration of the project proposal. The title tells me everything I need to know; it encodes a number of elements that I had identified in the PP as my way forward for now:

  1. Mythopoeia – the making of a myth.
  2. I – that this is only a beginning of a cycle
  3. post-truth – dealing with current socio-political concerns
  4. hurtling – my sense of physical things and time being expressed in many different ways, hurtling being one of them

Combining elements of my research in one piece I turned the video sketch into something more layered. The sound track incorporates elements other that Storm Callum . I have begun compiling a fresh archive of sound files and engineered tracks that will serve me in the future. This follows my thoughts in the recent post, Breakthrough from the Simplest Source. It also ties in with what I will talk about in a latter post relevant to my process: that of making a ritual of the recordings.

The video incorporates shadows and moving light sources giving which initiates an idea I have had for a while. Animation, of sorts, in an installation that I would grudgingly call for now, Plato’s Cave. My difficulty with this name, although convenient as a temporary place holder, is that Plato’s metaphysical explanation for the illusion of reality was based on people not seeing the true actors and props but only their projections. My idea, on the other hand, is to have three layers of perception in which the actual scenario that creates the illusion is clearly visible and exposed and perhaps even open to interaction. 

The text in the video, is a reworking of the original, a selection, distillation, concentration. I aimed at something more incisive and yet ambivalent by taking out the superfluous. As the video unfolds, each word or phrase subsequent to the preceding ones changes the overall inferences. I want the words to remain maleable. Only at the end is the context alluded to.

 

The Lime Tree that looks over the studio: one of the elementals contributing to the making of the video

 

The elemental characters that went into the making of the video remind me of creation myths in an almost Miltonian sense. I avoid icons of or references to the human world. All that I leave is a sense of imputed volition. It is my way of saying that anthropomorphism is a emergent property of who and what we are, seeing the world in our own image. This is a key element of creation myths in contrast with evolutionary theory. Even in the case of the latter, scientists use teleological language as shortcuts for what would otherwise be very lengthy explanations. A simple example is the phrase, ‘evolving towards’. This assumes a direction or goal, something that is counter to the contingent nature of evolutionary processes; a trap we fall into when describing non goal orientated natural phenomena, because we see things with hind sight as though they were leading to some predetermined goal.

Another notion I wanted to imbue the video with is the sense of things continuing ad infinitum even when one is no longer there: an intimation of eternity. This is something I may work on in the future although it has been done numerous times in different ways. The relentlessness I wanted to give the work is part of its possibly dark interpretation; the soundtrack plays an important role in this. At the end I counterpoise this sense of unrelenting descent with the partial revealing of the context at the end: the open, fresh, natural phenomena used to create spontaneously a dark vision. Sun, wind, tree, clay and water: elements often appearing in creation myths conspiring to weave the ‘horror of creation’, as Ted Hughes might put it, or the dissolution of paradise in a Miltonian world where truth is subverted by lies. 1

  1. from Crow Alights[]

Chat Session 1.8: Elusive Taxonomies 2

This post was finished over a week after the session.

Last week the discussion ranged over the classification and categorisation of art practices with particular reference to digital means. This week the discussion extended to the relationship between the digital and the non-digital and how the perceived gap might affect practitioners and how they approach their work. One of the main points of discussion was whether working in the digital environment was any different to what could be called more physical ways of working. 

An idea brought up by Jonathan, citing G. Fifield, was a ‘friction-less and gravity-free’ space with respect to digital tools such as Photoshop. The reference comes from the 1990s and things have moved on almost unrecognisably. However, the notion of friction is interesting being as it is, a physical one but it could also indicate an abstract, conceptual form of resistance. In fact, I have worked extensively with the mouse as a tool for drawing. I have chosen this way of working when making digital drawings, eschewing the tablet and stylus for the very reason that the notion of friction articulates very well. What do I mean by this ?

I feel that the computer seduces us with its perfect lines and even surfaces and gradients. The vision of perfection it offers is not only commonplace now but relatively easy to achieve, offering little resistance with a modicum of skills. However, there is a caveat to this that Jonathan proposed later: that the aesthetic outcome is very much dictated by the parameters set by the software used whether it be by Adobe or any other company. The digital imposes a style or aesthetic that is hard to release oneself from.

Drawing with the mouse has a resistance to the perfect line and form because of the way it works: not being under one’s total control, it can be a little temperamental. This creates a physical and ‘virtual’ friction or resistance to the process both on the surface on which the mouse moves and the screen. A space is formed by the tension between perfection and imperfection. Here the imagination can dwell with contingent outcomes: the endeavour towards perfection by imperfect means is often delicious. 

Another area of discussion was that of aura, with Walter Benjamin’s 1936 essay, The Work of Art in the Age of Mechanical Reproduction. This is a very wide field of discussion that has personal, psychological, religious and political implications. Jonathan proposes that Benjamin is a starting point from issues of reproduction towards new forms of production and there is a debate about notions of ‘real’ and ‘virtual’, ‘simulation’ moving towards ‘substitution’. This is in fact a form of sublation and something I am working on with regard to a video and live performance work requiring very careful scripting and timing. This opened the debate on simulation and the nature of what is real and what is not. I think the idea of authentic comes into this as does original. These are perhaps best described as notions, as most qualitative descriptors are. Any definition is vulnerable to the deformation by subjective view points and conversely any rigidity too readily turns into dogma. I think the best thing is to remain open to change but be clear about what is changing. 

We ended the session by considering some further terms that are useful when describing how a work comes about. Words that come from a variety of sources, from semiotic theory to acoustics, from physics and chemistry to sociology, words such as: filtering, curating, signalling, amplifying, merging. Being all gerunds, they denote action whereas others such as hybrid, score, script and remix are adjectival. Grammar is a wonderful thing, how a word can be transformed from doing to being to inferring. I could describe my work as a hybridisation in which ideas are scripted and encoded as a means of signalling amplified filters of perception. This sounds grand but without content meaningless. They can only help to articulate what is already there to express. The two go hand in hand. Thinking of what one has to say and how to say it are inseparable when using words; the same goes for any other medium.

Coming back to something I mentioned earlier, the final word by Jonathan was regarding the digital: that artists appear to be well placed to do some of the work in ‘revealing the ideology baked into code’, (whether financial, aesthetic, social, etc).

 

A Seal and Its Significance

 

I know that anonymity is the ultimate fate of everyone; after all, what is in a name?

Achilles in Homer’s Iliad, gave up his life for glory so no one would forget his name but whoever he might have been, what we remember is the name, not the man. A name transcends a person and becomes their mythology, symbol or archetype. Film actors take on a screen name, their name supersedes them and their reality. But that is not the person, the name is a mask that may continue after death, subject to the twists and turns of fame or infamy. Why would anyone think that to be famous after their time means anything at all? Perhaps because like many other human characteristics such as, looking for pattern and meaning and finding probability counterintuitive, we are hardwired to do so: it is a survival strategy handed down through our genes.

What would be the corollary of not being programmed in this way? There are those that think that if we did not perceive pattern, we would not see the symmetrical tiger in the undergrowth or the round fruit in the trees. In short we would starve or be eaten, not a very good way for an organism to survive to reproductive age and pass on their genes. In the case of probability, that is more complex but it could be summed as, calculating the probability of something happening requires a developed use of mathematics and insight into empiricism: ask that of our innumerate ancestors. Certainty is not something we can count or calculate, we go by experience and experience is something that is learnt or is baked into our inherited make up by natural selection. This could go some way to explain superstitions such as not walking under a ladder which are often about perceiving danger. Such ideas come without a critical analysis of cause and effect but do have a certain logic. However it is good to remember in such cases the statisticians’ mantra, ‘correlation is not causation’. We would do well to remember this when discussing politics but I digress. 

Artist have not always signed their work. For much of history, and still today around the world, many makers leave what they do unmarked. During the Middle Ages in Europe, masons would carve a cryptic mark on the part of a building they were particularly proud of. These would have been recognised by only the very few in what was a form of professional branding and most remain undeciphered. It is not until the Renaissance that we see artist signing their work. Michelangelo famously signed the Pieta  but regretted his vanity and swore never to do so again. He was driven by the fact that the sculpture was being attributed to others such as Il Gobbo (Cristoforo Solari) from Milan. The reason for and spirit in which a work is signed or left anonymous varies from artist to artist. Van Gogh signed his paintings Vincent as a way of putting distance between his hard won freedom of expression and his earlier repressive family life that he sought to reason with in vain. Pablo Ruiz Picasso chose his mother’s maiden name to make himself independent of his father who had taught him in his early years. The reason for signing a work can be deeply personal or as we witness by the branding that takes place in many galleries, auctions houses and museums of today, an attempt at creating celebrity more often than not underpinned by a hardnosed commercial imperative.

Most, if not all, want to make a difference, to mark this earth with their tread whether in a small unseen way or visible to all. It is a desire that intimates a form of fleeting immortality. I have always found it difficult to sign my work with a name. I find it disruptive and intrusive of myself and the work. I have found myself doing it in an as inconspicuous way as possible. Initials seem less intrusive but are also more cryptic and far less specific, whereas marking a work with a seal is something else. It is closer to the masons mark. I adopted this practice not so long ago, every so often making a new seal when I have felt the time was right. By making this mark I feel comfortable to follow it with initials or a name and date. It is about saying, ‘I have changed this from what it was’, it is about me, not my name. And after all, a name is given whereas a mark is what you give yourself. Coming back to what I said earlier, perhaps this is why an actor is happy to assume a new identity, it is their identity as well as a way of separating their private from public life. 

The seal above is the latest carved for the period of the MA. The design was not predestined, it emerged as I worked with the tiny piece of boxwood. In fact, this was the fourth attempt; I had never cut curves on this scale using crude tools. I liken it to drawing with a mouse: the slight recalcitrance of the tools reduces control. The tension between what is sought for and the outcome opens a space where something else can arise. Neither before nor during its making, could I say what the design represented if anything. However, I sensed that it had some sort of meaning, following the radial symmetry of my previous work. There is little that cannot be given a meaning again coming back to an earlier point about pattern and meaning; working a priori to any thesis can give rise to hidden ideas when analysed later. In this case I find that the pattern generated speaks to me of different elements mixing, merging, assimilating, hybridising. This after all is what I am attempting during these two years. There is also a breaking from symmetry which continues something I began since Chaos Contained.

Where does this leave the signing of work and authorship in the digital sphere? This is a complex issue regarding a medium that is connective and infinitely distributable. It is changing the way we look at authorship and copyright. There are those that would place restrictive bounds on what can and cannot be accessed or used, there are others that open out all code to everyone. There are those that hard bake their mark in the code and there are others that realising the futility of practical ownership of digital information ask for accreditation and little more. Then there are artists who, in a time honoured tradition, restrict their output by creating limited editions and destroying the matrix. Putting a high price on these CDs, flash drives or what have you, and restricting access to these works is in my mind a mirage in the eyes of those that believe it to be a true representation of value, at least in the short term. With changing values and obsolescence only time will tell what happens to the way digital works are perceived. Perhaps they will become cyber archaeology, as anonymous as the vases, statues and artefacts we wonder at in museums. This brings to mind, Walter M. Miller’s A Canticle for Liebovitz . This may be a topic I return to later as it has implications on what artists do today. 

 

 

Mythopoiea and Metamorphosis

 

Emperor and Four Ways of Being Inspired

 

Mythopoeia is the act of making myths. Today it takes its meaning from the title of a poem from J. R. R. Tolkien in his book the Tree and Leaf. His work takes from many strands and weaves them into his epic sagas, something I can relate to. The word today takes its contemporary meaning from his work as a genre of fiction that merges archetypes with traditional mythological themes.

My proposal is the beginnings of a myth expressed in primarily visual and sonic form. As I hinted in What is the Character of a Myth, I am not looking to create character and plot based narratives like the Lord of the Rings or Game of Thrones. These are tightly composed works. My idea is more open in interpretation and focuses on mechanisms. 

It has taken a term to get to the point where I have finally found the overarching theme of the project proposal. With hindsight, I was heading this way all along but things are rarely that obvious when attempting to elaborate something new, that is cohesive, within a complex ecology of ideas. In the group session earlier this week, Jonathan introduced the idea of mixing, merging, hybridising, editing, scripting and scoring. This is pretty well what I have been doing as well as filtering, curating, and amplifying disparate ideas which somehow held together in my mind. 

In the post What is the Character of a Myth I looked at myth, not as characterisation but process. This led me to focus on underlying processes which are applicable to a variety of narratives. What underlies all creation myths and cosmogonies is change. This change can be gradual or catastrophic. For example, punctuated evolution proposes long periods of relative stasis in species evolution punctuated by brief periods of radical change, as opposed to the gradual changes that occur in classical Darwinism. Equally, the Garden of Eden in Genesis is a story of catastrophic change, with the expulsion of Adam and Eve and the disappearance of Eden things change radically after which things slow down, gradually moving towards a society, in which Jehovah destroys the world in a cataclysmic flood in readiness for a new beginning. 

There may be little in common between these two timelines, but one thing is shared by both, change. It is fundamental in all cosmogonies whether scientific or faith-based. And what is the nature of this change? Metamorphosis. This may be a transformation of form, relationship, organisation or, as in many myths, from the divine to the mortal after which we enter into the territory of folklore.

Metamorphosis can be intra-organismal within a single lifetime, as in the case of the frog or the butterfly or over longer periods of time in the evolution of species. Metamorphosis can be the process of making a mortal eternal, as in Ovid’s Metamorphoses or whole belief systems can undergo fundamental change, as described by Robert Graves’ The White Goddess. History shows us how metamorphoses within societies, revolution, war, disease, commerce, technology, and everyday politics, leading to radical changes in the way people live. Metamorphosis is the essence of existence, process.

What I find interesting is that metamorphosis is a concept that applies to so many of the ideas that interest me and is at the core of artistic transformations: taking matter or concept and altering its properties to give rise to something new: from the metamorphosis of clay into fired stone to that of manipulated sound, to the evolution of ideas. I can see this as a rich seam beginning to be uncovered for mining when it comes to the Research Statement. 

And what is the relevance to the contemporary world? We live in a world undergoing great change at all levels of society and in the very fabric of our environment. This time of great change now called the Anthropocene, has profound implications for us all and more so for future generations. Expressing them in ways that connect with origins and their past transformations gives continuity to our world and meaning to the future, reminding us of what is at stake.

 

Breakthrough from the Simplest Source

 

Today I started working on another branch of my project using old sound files I have recorded over the years. This proved rather frustrating and the results were disappointing. I took a walk with Janet where we discussed this temporary impasse. The problem seems to come down to using pre-existing files for new work. It is like trying to fit a round peg in a square hole, to use an overused metaphor. But why should this be? Perhaps it is because the old files were created in different contexts and with end points in mind that do not correspond with my current aims. These two reasons seem true enough. However, I also felt that what I was doing was tiresome, jaded. It emerges that simply put, the sound files are not fresh. They have to be recorded or made in process, why? Because that way I am close to the source, in its own environment, sensible to its meaning, affected by what I see, hear, smell, feel and touch. 

I recorded a sample from a simple domestic source and low and behold, I was able to work effortlessly, manipulate the sound waves, and create with the utmost simplicity something that I can work with. The result is something I can build on; create an archive of sounds with which to compose. There is also another important principle at work here that is relevant to the project. From simple, everyday phenomena, readily at hand, an entire world can be created without sophisticated processes. Myths are created not just from the unusual and spectacular but from the everyday, humble things that surround us. So this is what I will be working on over the next few days amongst other things: build a narrative in sound that runs parallel with the more tactile and visual processes. Whether the two modalities come together is still an open question. This I suspect will be the direction of the Research Statement assignment later next year: the relationship between sound and sculpture.