Skype Chat 4.1: Unit 1 Assessment and Process & Ars Electronica

 

We talked about the Unit 1 Assessment process and criteria. 

Jonathan also showed us some works being shown at the Linz  Ars Electronica 2019.

 

 

I found it interesting the correspondence Wu Juehui’s installation,  Bit Tower,  has with installations I made in 2010, 2013 and 2014 using sacred spaces and low frequency sounds. 

In 2010, I experimented with sculpture and sound during a residency at Nottingham Trent University. The result was Contingent Ceremony, an installation in a small redundant church looking at worship and the sacred in the light of mystery and magic.

I also showed a version of this at the Crypt Gallery St Pancras in the same year. Incidentally, the same show as Genetic Moo, graduates from this very same course long before I ever knew about it.

 

 

2013, the next installation was more ambitious in scale, in the large Chad Varah Chapel. Here I used a variety of sound sources enveloping the space and emanating from a central sculpture. I remember the highlight for me was when one of the festival organisers was brought to tears by the associations she made with the work. It is humbling when such things happen and also bring to mind the responsibility one has to others when doing something affecting. 

 

The next installation was in 2014 as part of the touring show Chaos Contained. The installation was in the Bell Tower of St John’s Church in Scunthorpe. This time I used the sounds of the tower clock together with low frequencies. 

For the project proposal I am thinking of using low frequencies but this time with a digital control mechanism which interacts with the audience. I worked with the Arduino earlier this Summer, learning how to use it and code. I shall continue this as soon as I get back to the studio. This period away has been useful for writing the Research Statement, thinking about the Project Proposal and curating the blog.

 

Adrien M and Claire B from Lyon are artists I was already familiar with through social media. Their work is interesting in the simplicity of use of technology. However, I do think that it is more style than content. The work at Ars Electronica I particularly liked. It is lovely to see when seen from the right place. But the fact that it is limited in its angle of view is a shame and seeing it is made with an ipad reflecting from glass at 45 degrees does give me the sense of a simple magic trick demystified and laid bare to disappointment. Nevertheless, I think that the simplicity itself is the trick and not what it shows. This sort of augmented reality is beguiling for a moment until I become habituated, then I want to seek something deeper. Despite my misgivings about the nature of this kind of work, it is entertaining and creates associations and gives me ideas. That certainly cannot be a bad thing. 

Akinori Goto’s work is a holographic zoetrope reminding me of Matt Collishaw’s Massacre of the Innocents. It is more ethereal and less theatre but I much prefer Collishaws’s subject matter. Goto’s dancing figure seems more of a demonstration of a technique and again lacks subject matter. At least, Adrien and Claire’s particulate bombardment of a block of crystal is cosmological, a dancing figure is too much like a computer generated film effect of a fairy dancing on a table. 

Despite all the things I say, hats off to these artists for their ingenuity and technical savvy, although in some cases I am sure there are some backroom boys, or girls, involved, who knows, they are hardly ever named, at least in the headline credits.

Memo Akten and his crew do some very impressive work in Istanbul. It is a little disturbing, especially with how beguiling it is. The work again seems a demonstration of technology. It makes me think that the artistic content of the work lies in one’s inference of its nature. The technology is the content itself rather than a means to express something else. That is how it seems to me very often. It is left for later generations to pick things up and take them further. 

And as for Luca Zanotto’s Eyes – emoticons on steroids.

 

Chat Session 2.1: Interaction, Immersion and Control

 

The overall chat centred around how control can be nuanced in methodology in the possible interactions between artist, artwork and receiver-participant and how the degree and means of immersion and ways of achieving this can be an important element when considering work/audience interaction. It also highlights the need to consider the boundary between message and means, idea and technology in the digital world. The use of technology itself can affect the degree of control the artist can exercise over aesthetic and idea. Again I feel what arises is that technology is best considered as a tool and not to allow it to take over the artistic practice and agency. Technology becomes more important in cases where what is being considered could not be achieved otherwise or where the technology itself becomes the subject matter of the work.

 


 

We looked at some principles regarding interaction in art. Interaction is generally about reciprocal action or influence. Other words can be used in relation to art such as: relationship, dialogue, communication, exchange, action and reaction and so on. Jonathan quoted a colleague of his following from another quote by Duchamp. The former states that a work of art does not exist until two strangers have talked together about it. This was in the context of a course on public art. Stating that whether something is a work of art or not depends on strangers talking about it seems to be to ignore several things.

First it does not address the question of an internal dialogue whether in the artist or a receiver. I can only conceive of what this person says being true if the sole purpose of the work was to create a situation in which two strangers will talk. This I would view as a very narrow definition without an initial premise. 

Second, existence is a difficult word to use in this context. Does exist mean the concept, idea, material, location? The thing itself clearly must exist before anyone can observe it. The intention of the artist has formed it to be the way it is for a purpose. Does what the artist do count for nothing until two stranger talk about it? Between the moment the work has been created (and installed) and two persons talking about it there must therefore be a period of limbo. The thing in question only become art when talked about, I think they might have had in mind Schroedinger’s cat and applied it to art. 

Third, does this mean that anything can become art when two strangers talk about it as such? This is perhaps the one element that bears further scrutiny. In this case, is the conversation the work of art or the thing spoken about. Which makes me think in the case of art, is the conversation the artwork or the subject of that conversation.

Does the thing become art only when spoken about making a conceptual transformation in the process? And if so, what was the state of that thing prior to conversation. Was it an inert object or did it contain latent artiness? 

This idea is very much a child of Dewey’s embedded in his book Art as Experience. This democratisation of art is a laudable thing but it does so often bypassing the role of the artist. A work exists before it is made public, it contains latent potential, this potential undergoes a fission reaction on exposure which can take the form of a conversation between two strangers. 

I would propose that art does exist before two strangers talk about it, so long as the artist made it. It is perhaps the meaning that moves from an internal conversation within the artist, in latency, to actuality. It may be new meaning that is created in conversation, a meaning that may or may not concur with that of the artist. Art was there before the conversation about it just as stones fell to the ground before Newton’s laws of motion. An artwork is a gift to the world yet to be opened. 

 


 

The discussion then moved onto behaviours of work, mediums and material in relation to technology: ‘not to focus on the tech and the cleverness but on the things we can learn from the behaviours of the work’ (Jonathan).

A dichotomy appeared between constantly changing work in which the behaviours are constantly changing and work which is finished and completed. Computational, generative art is an example of the former. This category is constantly changing in how it presents but at this time, is it actually changing behaviour? I ask this question because the underlying algorithms at work remain the same. The behaviour is the same, what we see as changing is the chaotic entanglement of simple rules that give the appearance of constantly changing behaviours. In computational art, a truly changing behaviour would have to involve the algorithms themselves changing over time, a form of self learning. 

There are no simple answers to any of the above questions or arguments arising. To my mind it is more a matter of differing stances, points of view and starting premises. However, one things I feel is true. That seeing art in terms of behaviours is a powerful way of receiving and perceiving more from what one does and works with: it can help extend the parameters of ones own practice. Johnathan said, ‘I think it [seeing work as behaviours] allows our own work to speak to us and therefore allows others into the conversation maybe?

 


 

We then moved on to ways of describing how work engages with the digital environment via five themes, the first two of which were covered in this session: control, immersion, interface, narrative, and play.

Jonathan chose examples of relatively early digital works as a control against being distracted by the technology and focussing on the behaviours demonstrated.

The first was by Myron Kreuger entitled Cat’s Cradle: link – https://youtu.be/5sGeEnGos0Y. The impression I get from the video is that this was an exercise in demonstrating what could be done at the time (1970s) using the contemporary technology. The subject matter is actually quite banal but the title not only is a literal description of the play with the loop, it also reminds me of Kurt Vonnegut’s novel of the same title – link– which deals with the implications of technology. The book starts with the narrator Jonah describing how his research leads to this  fictitious scientist collaborator in the H-bomb , Hoenniker, who played cat’s cradle as the munition is dropped on the Hiroshima.

The two collaborators on the video project each create one of the human elements each while the loop independently moves and contorts. It makes me wonder how much control the performers had in the process. It is interesting from my point of view how the artists interact with an inanimate element which is itself showing apparently independent behaviour. 

Questions arising can be applied to any situation and are well worth asking if nothing else to help understand the nature of the artist/participant/audience relationship.

As Jonathan poses:

  • how much control does artist give?
  • how tightly coupled is the relationship between participants and participant/artist?
  • how much control can the artist give? (there is a skill issue here?)
  • is the work crash proof?
  • who is the controller? someone who learns how to use it?

https://vimeo.com/276859221 is an interesting installation where the audience does not participate in the outcome but observes the fish affecting the motion of the globes and their proximity to one another as a reflection of the Siamese fish’s reaction to one another. This is a form of behaviour in which the outcome is set in motion at the outset by design but the actual detail of how the behaviour presents is left to the autonomous process. The artist claims inter-species communication but Jonathan question whether the fish have actual agency. The apparent agency is a teleological argument about an emergent property. Where does the boundary between intention and contingency lie? That is perhaps a question that can only be answered a priori. Any afterthought places the intention causally out of sequence. But then, that is how many discoveries come about, heuristically. To answer the question of agency one would have to run a control. As far as the artist is concerned with respect to control, I feel that he has relinquished no intentionality and none has passed on to the fish, only incidental control, no different to an inanimate system.

 


 

Immersion dealt with the interaction with virtual reality where the receiver affected how their behaviour affected what they saw and experienced. Interesting and technically proficient. However, I have a problem with the boundary between entertainment and idea in the examples shown where the idea is almost arbitrary. The methodology in both cases shown, however, does show potential in how idea and sensation can be combined. This is very much a demonstration of technology and entertainment, particularly in the case of the second example The sensation here almost overwhelms the meaning. But the idea does hold potential for combining sensation with idea. An artist’s quote actually states that the work Osmose is about method, technology and sensation, psychology in short, rather than a more external idea. It is about he medium itself. https://www.youtube.com/watch?v=HaVpDG4JvHE

vimeo.com/8120954 The Roekby video is an early interaction between sound and movement reminiscent of the Theremin. However, although it is an early development, the sounds are pre-recorded and prepared. The movements of the body only activate the sound samples rather than directly control them.

The second example, vimeo.com/27818895, Vermilion Lake is far more akin to gaming.

The third example, Interactive Plant Growing, is far less clear in its artistic intention other than showing how technology can be used to convert objects into a devices for controlling the computer behaviour. It is enchanting though. https://www.youtube.com/watch?v=JXX7JNFD2X8