Learning New Things

 

 

I have never done something like this before. I am finding it a challenge but not because I lack the skills of drawing, composing, digital or manual. It is more a case of sequencing and seeing how  detail fits with the overall. This might appear to me a matter of applying what I do in other domains to this, the graphic narrative or comic. However, the applicable principles are to be used in a completely different context; one in which the single image does not stand alone but is seen as part of a much larger narrative in images. In addition, the attention of the viewer has to be maintained throughout the process of sequential page turning: rhythm, sequencing (how one images corresponds to subsequent images), pacing of the script and consistency of vision are all part of the process. In short, it is about working with a carefully crafted script. Something I am going to have to do when working on the multiple screen video performance. So this is a way of introducing that process. 

Probably the way for me to break down what I have done is to look at the first page and see how the problems presented have necessitated shifts in how I view the overall work. The interesting part of the process is how the initial vision, feeling, has had to be changed in order to convey a more compelling narrative through visual means. 

I was fixated with a particular ‘look’, a simplicity that quite frankly was getting somewhat boring. I tried to reduce detail to focus on the narrative but found that this had the opposite effect. It is the detail surrounding the central character that conveys the story, after all, there is only so much that can be done with a single creature in a barren landscape. So what I have done is spend a while looking at the great many solutions that others have used for both comics and graphic novels. This has helped me in seeing how I could do something more affective.

So what have I done? The following is a list of the changes that I have sketched out in my mind and tried out, not shown above:

  • Change the geographical transitions to convey a sense of the psychological journey of the creature. I had maintained this constant with the result of convey nothing more than repetitive monotony. Although this was the initial intention, it did not seem to hold the attention or even convey the meaning I was hoping to impart. I worked with process but there came a point where an intervention to change direction was needed to increase the affectiveness of what I was doing.
  • Introduced minor characters which heighten the creature’s isolation much as a lost person would feel in a forest full of unfamiliar animals and plants. This also personalises the character with the viewer creating a conversation between parties. This is a more intuitive direction, after all, most people’s experience is not that of living alone on the Moon or Mars. 
  • Not repeating stances and views, keeping the pace of the storyline going while relating each vignette to the others. This can be done using colour, line, composition and tone as well as the particular characterisation of a given scene. The direction of sight needs to move in a sequential narrative and lines of tension, repetition, reflection and so on, are all devices that can be used to achieve this visual journey.
  • Most importantly, elaborate the script so it includes details that help create interest in and engagement with the character and its story. The script, to my surprise, is perhaps the most important thing. It does not have to be about speech, it is also description of the scene, emotions, details, incidental action, time, season, terrain. All these are important to compose in an abstract sense so that the drawing phase is not always starting from the beginning when an impasse is encountered.
  • Work with what I am familiar. This is important in creating a believable situation and characterisation. It is much easier to work with elements of which I have experience rather than trying to set events in locations that I cannot relate to. For this reason I have chosen the Venezuelan savanna, land of tebuys and Conan Doyle’s Lost World. An appropriate setting for the story that unfolds.   
    But what is this narrative about? I have been thinking if it was about loneliness, or perhaps the dark side of companionship; about a search or about the indomitable spirit of survival. In the light of what I have been exploring in the past few day there is something else, the emergence of predation, not in the sense of a literal figuration of the strategy filling an ecological niche. It is more of a metaphorical account. If examined carefully, again it is not so much about predation but competition, territoriality or even status. There are multiple inferences in the storyline, that is the point of it, ambiguity, and the ambivalence of what is loneliness and what is solitude.  There are also technical elements which are can be worked out in the process. One thing I have found though, although I have spent some time on the project, I am amazed at how little work I have actually done. I can see that I need to do much more ground work. But now I am clearer as to what is needed, I can move on at a more productive and energised pace. What relation does this have to the main project proposal? Everything is still up in the air but there is a strong correspondence with other elements I am working with, metamorphosis, culture and the deep past as a counterpart to the contemporary.

 

Mea Culpa Leads to a Unification

 

 

This piece was the one that exploded in the kiln and caused the damage. I am now reaching the end of its reconstruction and there are two more well on their way. This small project is running parallel to the main project proposal. It is a reconnection with clay and the organic. However, it is not a caprice, as I reflect on what I am doing, pertinent ideas come to mind: composites, contingency, deep past and cultural transitions, modular thinking, dialysis and synthesis, destruction and construction. The list is endless and endlessly layered. What might be the locus of the Research Paper begins to come into view.

What is emerging is a synthesis of ideas that have so far only existed as a coherent ensemble by virtue of my imaginings and feelings that they are in some way connected. I also begin to see how they relate to present day concerns in articulable form.

Patterns exist at all levels and scales of existence, repeating cyclically, each iteration different but nonetheless containing within itself a core that binds them together. Contingent events can cause large ruptures in systems, nothing is certain or inevitable but seen with hindsight, they appear inevitable and progressive, even predestined. This latter fallacy is a function of how we think, as though things have an aim or purpose. Algorithms are dispassionate and impartial. Disparate life processes, their repeating patterns throughout the planet’s history and from early civilisations to today’s society all bear the imprint of algorithms that might provide one with a glimpse of the future. But this vision cannot be discerned in detail but rather a direction of travel, subject to contingent events, the unpredictable.

What I am sensing is the repetition of patterns within patterns, fractals of fractals; that the history of life, human culture, and the future, are iterations subject to principles that become evident in different ways according to circumstance. The word I have identified as emblematic of what I might explore in the R.S. is metamorphosis. But this does not tell the whole story. Things come together to form more complex, sometimes simpler more efficient systems. Whether they be societies, organisms or ideas. All these things are subject to common laws, the same principles that defy entropy and sometimes succumb to it. Another word close to metamorphosis is emergence, the result of a traversal, a change in kind as from simple chemical reactions to ‘self interested’ replicating molecules or at a higher level of complexity, from sentience to consciousness.

The whole is not made of separate things but we perceive it as such by our own modularity in thinking which in turn could be postulated to be reflection of how consciousness emerged from simpler, chaotic but ordered, causal processes. Time is the function of such changes. We measure time by the rate of change in things whether while looking at a second hand moving across a clock face or our own faces in the mirror as we age. However, time is a flexible construct. It is not uniform or fixed in the physical world; the mind is inconsistent in how it perceives time. The notion of time of itself is meaningless.

But what on earth am I talking about? Whether I am talking about societies, organisms, consciousness or an artwork, the way these things are built is piece by piece, each component interacting with other components in reciprocal feedback relationships. Components group to form units at a higher level of organisation. Levels ‘talk’ across boundaries of complexity and with the outside world. It is a wondrous web of regulated processes of ‘communication’, regulated if that term can be used, by blind, impartial algorithms. Daniel Dennett talks about the nature of algorithms at length in his book, Darwin’s Dangerous Idea. By their very nature, algorithms are independent of substrate which means they can apply to different systems whether chemical, physical, biological, ecological, linguistic or cultural.

I am seeing how what happened during the Cambrian explosion as an analogue to the rise of complex urban societies: new ecologies, innovative strategies all based on modularity. The modularity of body plans and their genetic control and modularity of thinking fostered by the coming together of disparate modes of living encoded in art, religion and writing respectively. And if one looks close enough one might see a common thread made evident in the evolution or building of new blueprints whether they be organic or behavioural. And the drive for these changes may differ, whether it is an increase in oxygen levels in the atmosphere hundreds of millions of years ago, the increase in meat eating (and therefore scarce fat) helping an increase in brain activity many tens of thousands of years ago or more recently the retreat of glaciers a mere twelve thousand years ago. Changes in the environment give rise to changes in life: a thought well worth pondering on with respect to human induced climate change in the Anthropocene.

Can equivalences be made between world events? Can we infer sufficiently accurately to postulate what might happen in the future given certain conditions? And what of contingent events, is human unpredictability that difficult to allow for or are there only a few variables on a large scale? The scale at which something is looked at can alter conclusions. It is hard to predict the behaviour of one single item in the midst of the countless, but the whole will follow a pattern much easier to understand. What is the link between the two, between the individual and the collective? 

Our ability to alter the planet surface gives us power over our future but can we learn from the past to avoid the inevitable or are we condemned to repeat a pattern which, while different in broad details, is the same at a higher level? This may be where the digital revolution might have a decisive role for the better or the worst. If we want a degree of stability, we cannot leave the future to the contingencies of human behaviour. But is human behaviour contingent or predictable? It seems more and more the case that it is the latter but does this reconcile with individual freedom, if such a thing actually exists? To what extent are we free to decide as individuals and more importantly as collectives? Is it enough to say that the collective is made up of countless individuals or is some new paradigm needed? How dangerous could this be? Social engineering is not a new thing.

 

Graven Image of Creature

 

 

Once in a while a small disaster happens. This is the first time such a breakage has occurred in one of my firings. This particular casualty is not the culprit but one of the few pieces affected by the exploding work, to be seen in a later post. When such things happen, the thing to do is to not despair. When I heard the muffled thud in the kiln, a smothered explosion with following sounds of falling debris, it was a time for a calm in anticipation of seeing what survived, what happened and, what could be done: an opportunity to try something new.

The Japanese repair valuable ceramics with lacquer and gold. I came across kintsukuroi (golden repair) some time ago and this seemed an opportunity to try the technique. I have done some research and the traditional method using lacquer seems rather laborious. Today’s materials are equally, if not better, suited to the task. With some gold leaf, resin and size I have experimented with this piece. Understanding the principles involved goes a long way to adapting methodology to the materials and needs one has, and this is what I have done. 

In addition, the piece warped because of its different thicknesses causing uneven shrinkage. This posed another problem, not all feet touching the ground created an interesting situation to deal with. However, the more I have worked with this piece, the greater my understanding of techniques and refinement of solutions which might lead to new trajectories. 

More coming soon as I finish this work…

 

Start of a Graphic Narrative

 

 

I have  been working on ideas arising from drawings I did earlier in the first term. I did not know where they were necessarily going but that is the nature of artistic experiments. However, it is not a case of not knowing what I am doing but rather allowing what I do to take me somewhere new in the spirit of experimentation.

Over the past days I have learnt a great deal about comics, their layouts and techniques which are helpful in creating narratives concerning my work and ideas. It is an interesting way to work; with hand drawing, computer graphics and photography. What I have in mind is a set of accessible works that sit alongside my mainstream pieces.

I decided to start with a principle character working it out through drawing. I used the seeds sown in a series of pages of sketches drawn earlier, particularly Drawing 4…. The  creature above is by no means definitive in morphology but it bears the fundamental elements of its making. Around this creature, I am writing a number of scripts in order to build an narrative structure for sequencing images. As I started this project I was also experimenting with the camera on my reflective walks. The context of these wanders over the same territory has become an important element in what I do, a setting for the imaginary world of the works and their interactions: perhaps the stage I mentioned in the symposium video at the beginning of term. 

Working this way has opened out many ways for the unification and expansion of my practice. I still have a long way to go as I work in parallel with other projects but it is rapidly becoming part of a scenario for originary things, a mythopoeitic process.

 

Chat Session 1.10 – Artist’s Talk

 

The last Skype chat for our group this term was with Vic Von Posser who graduated from the course this year. Her work developed over the two years moved in a very personal direction. What I found interesting was her use of simple materials and a straightforward methodology in which each piece was an extension of preceding works. I found a resonance with the idea that she saw her work as performance and that each iteration created a ritual.

I find interesting the relationship between ritual and reiteration: as I see it, work can be an embodiment of ritual whether it be in the form of documentation, performance or a physical object. I have spoken a bit about this in my post on The Ritual of Walking. The idea of reification is very much at the core of what I do and goes some way to explain why I am interested in sacred art. But reification is not confined to the religious sphere, it is in fact part of everyday life, from souvenirs and mementoes to branding.

We also took part in an exercise in blind drawing. This is something I have done for many years and have used it for students to help them loosen up and observe rather than work to conceptual models. It is also fun, the results are always surprising and surprisingly interesting. I guess the freedom of not looking at the drawing, even for one instance both concentrates the mind and frees it from convention.

 

The Ritual of Walking

 

Along the walk looking East at sunset, 10 December 2018

 

I have been going out for same walk at least once a week since the beginning of the term in October. I realise that this has become a ritual, one in which I meet with the sky and earth. I let the clouds bring in ideas from another place and the earth to ground me. Two scales: the untouchable above and the tiny world of the soil with its plants, beasts, fungi and detritus. I look up and I look down and see for three hundred and sixty degrees all around a horizon that changes with the weather and time of day, subject to what the clouds might bring from who knows where. I see beyond and see inside.

Ritual is an essential way of regulating the everyday into the long term. Rituals can govern how we respond to things. This is why it is important to know when something becomes a ritual, to understand its essence, its meaning, and how it affects us: whether a ritual is creative, constructive or damaging and subtractive. The walk takes time, but it is not time taken away from what I do but rather it allows what I do to come in and rearrange itself creatively, without me necessarily knowing. I may participate consciously in this process, or allow it to proceed independently while I engage in some other activity. I have already hinted at how the reshaping of content can happen subconsciously in an earlier post .

Today, the clouds in the East looked like mountains as they do on the edge of a plain. An illusory boundary which for an instant alters my view of the world: geography shapes who we are and how we respond to the vagaries of life. Humboldt observed this in how similar geographical locations gave rise to surprisingly similar ecosystems with comparable niches despite having completely different species. There are fundamental laws that govern every detail of existence and so it is with us whether we are aware of them or not. The role of the artist is to sense how we are moved by the unseen and make it visible, make it known in some way. 

Richard Long has made a public-private ritual of walking turning it into an art document, exposing the significance of a simple act. It is about the human rhythm that leaves a wake subject to the passing of time; leaving a trace waiting to be covered over by the waves of passing with only a resonating memory: a very human thing. I have come to see this current walk as a conscious act in my practice and I am documenting it photographically. As I do so what I see and observe, what I think and do, changes over time. My intention has not been for it to be an artwork, let alone part of the current project but to be part of the process. This may change over time but for now I see the record of these walks a possible collection of works which, however, run parallel to the project rather than a contiguous element. Why? Simply put, the paradigm by which I am recording the walks is, at least for now, inconsistent with the project proposal… but this may change.

 

Mythopoeia I: post-truth-hurtling Video

 

Best listened to with earphones

 

Mythopoeia I: post-truth-hurtling

 

 

The first term has ended and with it comes the continuation of what has gone before. I do not see it as the completion of a phase but rather as the beginning of what is to come. The term has been a time orientation, revisiting and rebeginning, looking at things afresh: all I do seems to ascend in a cycle.

A popup exhibition entitled Virtual Particles has been organised at Camberwell and rather than making a completely new piece, I decided to work on post-truth-hurtling, the kernel of a sketch done earlier in October and take it a little further. With the direction for the mid-term coming into clearer focus through the elaboration of the project proposal, I thought I would try to reflect this in the work. In so doing, I discovered that which I had suspected. That the themes that have emerged, were embedded within the process only to be unveiled by the elaboration of the project proposal. The title tells me everything I need to know; it encodes a number of elements that I had identified in the PP as my way forward for now:

  1. Mythopoeia – the making of a myth.
  2. I – that this is only a beginning of a cycle
  3. post-truth – dealing with current socio-political concerns
  4. hurtling – my sense of physical things and time being expressed in many different ways, hurtling being one of them

Combining elements of my research in one piece I turned the video sketch into something more layered. The sound track incorporates elements other that Storm Callum . I have begun compiling a fresh archive of sound files and engineered tracks that will serve me in the future. This follows my thoughts in the recent post, Breakthrough from the Simplest Source. It also ties in with what I will talk about in a latter post relevant to my process: that of making a ritual of the recordings.

The video incorporates shadows and moving light sources giving which initiates an idea I have had for a while. Animation, of sorts, in an installation that I would grudgingly call for now, Plato’s Cave. My difficulty with this name, although convenient as a temporary place holder, is that Plato’s metaphysical explanation for the illusion of reality was based on people not seeing the true actors and props but only their projections. My idea, on the other hand, is to have three layers of perception in which the actual scenario that creates the illusion is clearly visible and exposed and perhaps even open to interaction. 

The text in the video, is a reworking of the original, a selection, distillation, concentration. I aimed at something more incisive and yet ambivalent by taking out the superfluous. As the video unfolds, each word or phrase subsequent to the preceding ones changes the overall inferences. I want the words to remain maleable. Only at the end is the context alluded to.

 

The Lime Tree that looks over the studio: one of the elementals contributing to the making of the video

 

The elemental characters that went into the making of the video remind me of creation myths in an almost Miltonian sense. I avoid icons of or references to the human world. All that I leave is a sense of imputed volition. It is my way of saying that anthropomorphism is a emergent property of who and what we are, seeing the world in our own image. This is a key element of creation myths in contrast with evolutionary theory. Even in the case of the latter, scientists use teleological language as shortcuts for what would otherwise be very lengthy explanations. A simple example is the phrase, ‘evolving towards’. This assumes a direction or goal, something that is counter to the contingent nature of evolutionary processes; a trap we fall into when describing non goal orientated natural phenomena, because we see things with hind sight as though they were leading to some predetermined goal.

Another notion I wanted to imbue the video with is the sense of things continuing ad infinitum even when one is no longer there: an intimation of eternity. This is something I may work on in the future although it has been done numerous times in different ways. The relentlessness I wanted to give the work is part of its possibly dark interpretation; the soundtrack plays an important role in this. At the end I counterpoise this sense of unrelenting descent with the partial revealing of the context at the end: the open, fresh, natural phenomena used to create spontaneously a dark vision. Sun, wind, tree, clay and water: elements often appearing in creation myths conspiring to weave the ‘horror of creation’, as Ted Hughes might put it, or the dissolution of paradise in a Miltonian world where truth is subverted by lies. 1

  1. from Crow Alights[]

Chat Session 1.8: Elusive Taxonomies 2

This post was finished over a week after the session.

Last week the discussion ranged over the classification and categorisation of art practices with particular reference to digital means. This week the discussion extended to the relationship between the digital and the non-digital and how the perceived gap might affect practitioners and how they approach their work. One of the main points of discussion was whether working in the digital environment was any different to what could be called more physical ways of working. 

An idea brought up by Jonathan, citing G. Fifield, was a ‘friction-less and gravity-free’ space with respect to digital tools such as Photoshop. The reference comes from the 1990s and things have moved on almost unrecognisably. However, the notion of friction is interesting being as it is, a physical one but it could also indicate an abstract, conceptual form of resistance. In fact, I have worked extensively with the mouse as a tool for drawing. I have chosen this way of working when making digital drawings, eschewing the tablet and stylus for the very reason that the notion of friction articulates very well. What do I mean by this ?

I feel that the computer seduces us with its perfect lines and even surfaces and gradients. The vision of perfection it offers is not only commonplace now but relatively easy to achieve, offering little resistance with a modicum of skills. However, there is a caveat to this that Jonathan proposed later: that the aesthetic outcome is very much dictated by the parameters set by the software used whether it be by Adobe or any other company. The digital imposes a style or aesthetic that is hard to release oneself from.

Drawing with the mouse has a resistance to the perfect line and form because of the way it works: not being under one’s total control, it can be a little temperamental. This creates a physical and ‘virtual’ friction or resistance to the process both on the surface on which the mouse moves and the screen. A space is formed by the tension between perfection and imperfection. Here the imagination can dwell with contingent outcomes: the endeavour towards perfection by imperfect means is often delicious. 

Another area of discussion was that of aura, with Walter Benjamin’s 1936 essay, The Work of Art in the Age of Mechanical Reproduction. This is a very wide field of discussion that has personal, psychological, religious and political implications. Jonathan proposes that Benjamin is a starting point from issues of reproduction towards new forms of production and there is a debate about notions of ‘real’ and ‘virtual’, ‘simulation’ moving towards ‘substitution’. This is in fact a form of sublation and something I am working on with regard to a video and live performance work requiring very careful scripting and timing. This opened the debate on simulation and the nature of what is real and what is not. I think the idea of authentic comes into this as does original. These are perhaps best described as notions, as most qualitative descriptors are. Any definition is vulnerable to the deformation by subjective view points and conversely any rigidity too readily turns into dogma. I think the best thing is to remain open to change but be clear about what is changing. 

We ended the session by considering some further terms that are useful when describing how a work comes about. Words that come from a variety of sources, from semiotic theory to acoustics, from physics and chemistry to sociology, words such as: filtering, curating, signalling, amplifying, merging. Being all gerunds, they denote action whereas others such as hybrid, score, script and remix are adjectival. Grammar is a wonderful thing, how a word can be transformed from doing to being to inferring. I could describe my work as a hybridisation in which ideas are scripted and encoded as a means of signalling amplified filters of perception. This sounds grand but without content meaningless. They can only help to articulate what is already there to express. The two go hand in hand. Thinking of what one has to say and how to say it are inseparable when using words; the same goes for any other medium.

Coming back to something I mentioned earlier, the final word by Jonathan was regarding the digital: that artists appear to be well placed to do some of the work in ‘revealing the ideology baked into code’, (whether financial, aesthetic, social, etc).