Tutorial 5: 04 October 2019. Gareth Polmeer

Research Statement Tutorial

Earlier today, I was able to get feedback from Gareth regarding the RS. We had a very interesting conversation around some of the subject areas touched on in the paper.

I am happy that the paper has focus and am grateful to Gareth for the suggestions he made in the last tutorial, namely William Latham’s Mutator. The paper works better than the original drafts, in that it avoids many of the former complexities which were hard to resolve within the word count of the paper while still keeping some original elements.

One of the things I have to add is a line or two to say that some ideas presented are subject to current debate. This goes particularly for the first paragraph in Part 2 which deals with, yes you’ve guessed it, aesthetics. No single area of art causes more debate than aesthetics, or perhaps be more interesting. And that is perhaps why the Research Statement proposes a way of mitigating subjectivity when discussing more than one artistic practice at a time.

This does not mean I have found a universal and infallible modus operandi. It is more of a gateway to further discussion and debate, perhaps future research. In fact, there are many potential papers nested in the RS. All these side branches or spurs to other areas, can only be hinted at in a four thousand word paper. So this is another thing I should mention in the paper, the potential areas to be investigated. Areas such as the idea of whether AI can make art, final causality and autonomy of action.

I have one hundred and sixty four words left. This should be enough for any corrections and additions. One thing I was glad of was that I do not need any further citations. They just take up on the word count. This makes life so much easier. There is just one I could add in paragraph 1 of Part 2 where I could explain where the idea is coming from: the part that mentions not requiring teleological control. This paragraph is debatable which in the context a short paper can be moved through. These are things many books have been written on.

The first paragraph of Part 2 could go in many directions, and I am aware of this. The paper tests ideas and does not sit on its own. Gareth mentioned Paul Crowther who has written on the phenomenological theory of art, Phenomenology of Visual Arts which would be interesting to read in the future.

I have been concerned with the way the paper transitions from life simulation to looking at art practice as a life process, whether I have been clear enough. Gareth mentioned the Hegelian idea of Geist and in Hegel’s terms art practice is a form of sublation, in which something evolves and changes, and parts are negated to become something else.

Look at Heraclitus in the context of  process philosophy which predates and counters the Aristotelian and Platonic ideas of being, the four causes and the realm of the ideal.

All the ideas touched on are a rich field to take forward but most importantly they are never far from practice based work.

Research Statement: Taking Another Direction

 

My Research Statement started clearly but tailed off towards an uncertain ending. I had the thread, subject knowledge and so on but crucially what I was thinking was only of slight relevance to contemporary art. I had been dealing with histories of knowledge and putting together a viewpoint that although very interesting to my mind, it was not pertinent to contemporary art and did not contribute to my practice, neither methodologically nor theoretically: I just found it interesting. 

I had written around two-and-a-half thousand words when the recurring feeling of dread that asks, where is all this going, became too strong to ignore. I had barely started to look at contemporary artist that might be relevant to the paper. I looked at some suggestion Gareth had given me. Most were examples that were nothing close to what I was talking about, but you only need one, and one did stand out ticking all the boxes. I found that William Latham has been working in a similar way to me for years. He has developed an evolutionary art with computers, I have done it with sculpture. I looked up some references I was familiar with to do with cell automation, a bit about AI and found these things fitted into the contexts I had thought of previously: the Cambrian explosion and the Early Bronze Age. 

I am excited in that the hypothesis I am now proposing brings together art, biology, anthropology/archaeology, the digital environment, virtual worlds, philosophy and the future. The idea is not fully fleshed out yet but it is on its way and would not have been possible had I not started the way I did. The idea came a few days ago as a need to find a way of talking about very different artistic processes in the same terms. I have found that despite all the talk of breaking down barriers, merging and blurring the boundaries, art has become too disparate and dispersed. A fog of taxonomies, political stances, power plays creates in me an inability to talk about things cohesively and clearly without having to ignore the unique characteristics of each practice or making crass generalisations. This is not an attempt to judge or weigh one art form against another. On the contrary, it is a way of critically looking at each practice and identifying what makes it unique without recourse to subjectivity. I know that this is a bold claim and it may unravel as I write the paper but it is an interesting exercise. It is probably just another supporting piece of thinking. Many attempts have been made to do this since structuralist, post-structuralist and subsequent theories. I think Wittgenstein wrote something along these lines but it was based on a philosophical logic form that is not easy to understand.

And finally, it is directly relevant to me by helping to re-contextualise my practice in the contemporary environment. I think it could be one way of universally thinking or rethinking about process, categories, art, anything that involves change, which is virtually everything. 


Note to self: writing this down is a way of telling myself to continue writing, researching and composing ideas.

 

Tutorial 4: 01 August 2019. Gareth Polmeer

 

Always you were drawn to the composite creatures, the broken and reassembled, for that is what you are.

Gregory Maguire                  

 

The first Research Paper tutorial was a sounding out of the initial outline. It was helpful in thinking about the way the narrative might go and how to apportion space to each component. My responses so far are:

There is a dialogue between the literal and metaphorical manifest as the biological and the cultural.

This leads me to think that I am dealing with three different ecosystems: biological, cultural and machine;

embedded in the Cambrian explosion, Early Bronze Age and the age of digital (for now) machines.

We are currently living in the cultural age which is on the threshold of the cultural-machine thinking period.

Useful worker to look at is William Latham.

Comparison between biological systems and machine systems – for now the human element is still the predominant one and machines are used as ‘intelligent’ tools.

The tutorial helped me in re-evaluating what I have done so far and how to place the historical knowledge element as a contextual framework for talking about the contemporary state of things. This will need a great deal of focussing but I think I can condense the historical elements into just a few hundred words.

The paper really touches on the philosophical ontology of current biology-computational art in relation to truly biological systems… in the context of culture.

Useful worker in the field of computer generated life: Eric T. Olson at Sheffield. He looks at the relationship between animals and humans at a philosophical level.