Living Presence Response: A Description of the Ineffable?

This post was written before and subsequently posted after the previous one. This explains any anachronisms that appear in the text.

In my previous-but-one post, I started by describing how the reconstruction of a narrative by its very nature is at best an approximate endeavour. The description of a past reality in and of itself is in all probability a chimaera made of many parts pieced together as best as one can with the sensory and intellectual tools at one’s disposal. This is the main thrust of Donald Hoffman’s thesis that proposes the impossibility to see the world as it really is. He explains that we experience reality in terms of ‘fitness payoff’ and that this evolutionary pressure has shaped the way we perceive things in terms of what is the best way for us to survive in the world, not the most accurate description of it. So is a narrative a question of convenience and advantage?

Hoffman’s shift in the way the age-old problem of describing reality is approached is another example of how contemporary paradigms are shifting and being replaced at an ever-increasing rate. Thanks to an increasing knowledge base ever more accessible, the ability to bring together disparate areas of interest in one place has stimulated holistic approaches to almost every area of study. Crossing disciplines is essential if new insights are sought.

Alfred Gell’s revision of how artworks might function in society is another example of seeing things differently. His book, Art and Agency singles out precisely the mechanism by which viewers interact with art as though the latter were similar to living beings. Gell sees this in terms of agency, i.e. influencing viewers to behave as though they were engaging with something alive rather than inanimate. An artwork lies within a context, a social environment or art nexus, as van Eck calls it. Van Eck puts it rather well:

[Gell] considers objects of art not in terms of their formal or aesthetic value or appreciation within the culture that produced them. Neither does [he] consider them as signs, visual codes to be deciphered or symbolic communications. Instead, Gell defines art objects in performative terms as systems of actions, intended to change the world rather than encode symbolic propositions about it. Artworks thus considered are the equivalents of persons, more particularly social agents.

Gell identified one mechanism by which viewers can be influenced as technical virtuosity. This presents something made in a way that is hard to comprehend, functioning as a form of ideal or magic. The key is that this thing is to achieve what viewers try to do in other areas. This technical virtuosity can take many forms and is not confined to the skill of carving or painting.

This view of art as a performative agent is at first sight somewhat at odds with Richard Anderson’s view of skilfully encoding culturally significant meaning in a sensuous affecting medium. The skill element is common to both as is the significant meaning. However, in Anderson, the emphasis is placed on encoding meaning, whereas Gell’s hypothesis sees agency as the main function for the artwork.

Anderson in his anthropological idea is trying to bring together very disparate areas of creativity. In his book, Calliope’s Sisters his examples are taken from across very different societies some of which do not recognise the idea of art. Gell’s approach is more art-historical. Both Anderson and Gell are trying to identify art and its function in a way that does not fall into Western artistic paradigms of aesthetics and semiotics. Anderson’s hypothesis focuses on the semiotic content of an art object whereas Gell’s focuses on the mechanism by which an art object exerts influence. Gell’s idea is closer to Bayles and Orlando’s proposition that art changes the world in that he states that the agency of the object [or event] consolidates or reforms a world view in a social setting. This is very much the case in sacred contexts but also in the way art is perceived and responded to in secular white cube spaces to mention just one of many possible examples.

Gell borrows from Peircian semiotics and TAG analysis and replaces terms such as object, meaning, interpreter, sign, signifier etc with words that are more readily applicable to the arts.

  • Agency: the power to influence the viewer, this is mediated by the
  • Index: the material object that elicits responses
  • Prototype: the thing the index is representing.
  • Artist: the immediate cause or author of the existence of the index and its properties
  • Recipients: those affected by the work or intended to be by the index.

Semiotics, structuralism and post-structuralism originally resided in the literary and anthropological domains. What this does is to slim down the complexities that arise when analysing work in terms of their function in a humanities context. Focus is placed on the visual arts aspect without losing contact with the humanities.  Most significantly, the term meaning is exchanged with prototype. This reminds me of the Jungian idea of archetypes. But rather than presenting as a Platonic overarching concept, the prototype can be specific to the index in question.

Prototype is an important departure from meaning because it enables the representation of something ineffable. The living presence of the object is enhanced by, in many cases dependent on, its social context. So the art object becomes the explanation of the ineffable rather than ‘the problem to be explained’. 1 Because of the social nexus, in appropriately reinforcing circumstances, the effect becomes proofed against rational explanation. A response mechanism is created that is emotional and volitional rather than rational and cognitive.

These taxonomies are useful when attempting to disentangle relationships and the role of each player in the social nexus in which they are enmeshed. This system of analysis may be a helpful tool in confirming putative or identifying actual causal relationships between the art object its social, anthropological and psychological effects. This form of analysis has been used primarily in art historical context but I can see how I can apply it to tease out aims and objectives from intentions in artistic practice.

I see aims and objectives as analytical descriptions of process. They are the functional and purposeful surface ideas that have to be worked out, arrived at and articulated through cognitive processes. Intentions on the other hand are more deeply rooted. They lie beneath reason, often unrevealed or tacit. To find one’s intention is like holding one’s beating heart. It can be dangerous or bring well being, we often keep intentions well hidden inside the mind; somewhere deep in the brain. Intentions are tinder waiting to be lit. They can give light and warmth or burn everything to ashes.

  1. Van Eck,[]

Living Presence Response

 

 
I was watching a video featuring the blue ringed octopus, a poisonous creature that warns would-be predators by the appearance of iridescent blue rings as part of a rapid colour change. Unusually bright colours in animals and plants are often protective warning signs that they are poisonous, a strategy used advantageously by innocuous opportunistic mimics. Equally, bright colours can also attract as part of courtship and mating in many animals as well as a means of plants encouraging the ingestion and subsequent dissemination of their seed. Animals respond to such cues just as we are attracted or repelled by colours, movement, smells and sounds. This raises the question, is there a correlation between the living presence response elicited by artworks and the way we respond to the natural world?

Gell, van Eck and others have looked at the phenomenon of living presence response from an art historical stance but it seems to me that a lot can be learnt from observing our responses to the natural world. Van Eck in Particular talks about the role of the sublime. The sublime as a topos has been written about copiously since the enlightenment, however, this is as much an area for behavioural and evolutionary psychologists as it is for those interested in art history and theory.  Responses of awe, terror, pleasure and overwhelming presence have been used by artists ever since people have been making things. Authors and facilitators have employed notions of scale, beauty and technical virtuosity to great effect. These are amongst a number of properties found in nature and religion. What could be more sublime than an idyllic landscape or an all encompassing deity whose beauty is such that it cannot be imagined let alone looked upon, maker of all the world?

Authors and enablers of art have often been motivated by the desire to possess at least a small piece of the cause for awe, sublimity, beauty and power through the facilitating and making of great works. And we raise such things to mythical heights, from the Sistine Chapel to the Pyramids. It is this close relationship between our emotional response to natural things and art objects that interests me: the reason we look upon certain art as though it were alive despite knowing it to be inanimate. We speak of such works as speaking to us, living, and we respond to them with emotions and thoughts that are close to those with which we react to animals, plants and indeed other human beings. We treasure them, often above other humans, and we make pilgrimages to see them in the hope of experiencing their purported transformative properties. Centres of power have long recognised this as self evident.

Religious icons, large painting cycles, marble statues, tribal carvings and video installations vary in the way they create responses but all hold in common the desire for us to engage with them beyond cognitive interactions. The aim in such cases. to engender a gut reaction, a psychological jolt that brings us into an emotional-volitional nexus with it. This entanglement is most often set in a social context. The art object gives rise to a dialectic and perhaps consensus of its meaning and function. There is a toing and froing between the art object and the viewers of response, inference and rule making. In this way, the art work’s agency could be seen as not only being defined by social conventions and interactions but its characteristics which are then assimilated into the social nexus and become part of the way in which it is viewed.

How this agency is created is largely the role of the artist. The artist’s charge is to imbue the work with sufficient information for the work to act with agency in its respective social setting. However, this of itself is not enough. The social setting must be receptive either by prior knowledge of the domain in which the art object functions or be informed of the aims or function of the art object so that the viewers can be guided in their response by a set of rules of reaction.

The skill of the artist is to enable this nexus of meaning and function. The artist can employ many strategies and tactics to do so, but for the work to elicit the living presence response, he or she much be aware of the context and receptivity of its audience.

NB: the terms I have used so far could be replaced with Gell’s. This would make the writing and reading of the text much simpler as in my previous post, namely: artist, index, prototype, recipient, agency.

I have not mentioned examples as this sort of post is more of a place holder for a fuller text. 
 

Constructing Irretrievable Narratives to Living Presence Response

 

 

Trying to Grasp the Irretrievable

 
To connect with the past through an atavist organic self, is to reconstruct not only events but the notion of sentience in another time. How can this be possible if the past is out of reach? Humans have grappled with this problem of creating an uninterrupted narrative in one way or another since people have wondered what it is to be. Ultimately, is it not about trying to explain the world as it is and how we got here, and perhaps by discovering some best explanation, for that is all it can be, have a glimpse of purpose, or if indeed there is one? Abductive reasoning is at the core of this, there is no certain conclusion, only evolving ideas that change as evidence accrues or new paradigms are installed as others are packed away.

Describing such a narrative is about filling the spaces between what we know to create mass. An uncertain substance yes, but it is something to hold on to, to shape our view of the world. Mass is a speculative place holder for something we can probably never come to know, experience for certain, only through projections and models that we build of the world, again as best fit explanations for their time. Knowledge is at best, one long sequential series of inferences that bring the world to life, a vision limited to our lives and senses in this four dimensional existence.

Personal memory, collective memory are acts of reconstruction, constantly discarding and reforming narratives in a dough constantly kneaded into shape. We sail in a ship of Theseus of the self, shedding and accreting thoughts that keep our sense of momentary self in some sort of integrity.

A medium is a metaphor, an analogue even of part of such mass, malleable, reformable. Clay is such a medium, however, the conversion of clay into ceramic stone, the alchemical process of firing, is the consolidation of an idea into what could be seen as a dogmatic shape, no longer responding of itself but only capable of being responded to. It is at this point that making ceases.

The process that gives rise to a work of art becomes translated into another behaviour. The work of art becomes more than the frozen embodiment of the intentions of its maker. It becomes an agent, a social agent not just of those aims and desires but a vessel accruing the actions and feelings of those that experience it. The work of art is kept alive in this sense, by the communion of the recipient. In that way the work leaves the hermit shell of the artist and grows into something else. Something undetermined but possibly significant. It is fed by the context it inhabits; living, dying, resurrecting as circumstances may change, paradigms shift, society attempt to reconstruct a narrative, a new narrative, so long as it survives the vicissitudes of history and nature.

I have given a preliminary look at Alfred Gell’s seminal work on art anthropology, Art and Agency. It is a continuation of Dewey’s idea of art as experience. Gell applies this to situations in which artefacts become objects of ritual, veneration and even fetishism. It is a fascinating area for me because it forms a way in which I can articulate some of what I am doing. This in turn has its origins in Sanders Peirce’s work on semiotics. It is a way of explaining the relationship between artwork and viewer when the viewer treats the object as a living entity. Caroline van Eck explains this dynamic in clear terms in her paper, Living Statues: Alfred Gell’s Art and Agency, Living Presence Response and the Sublime. It contextualises my practice in that domain, where the object is treated as living without the need to talk of it as a biological metabolic organism. This ties in with my paper on Evolutionary Space: Looking at Artistic Practice in a Disparate Art Ecology. It is about the transfer of information. And this transfer of information is not necessarily one in which free will or even action is required on behalf of the art object. The art object  is the carrier of information in much the same way as a printed book or screen does. The container of information is a vehicle and its intrinsic value as art is perceived, just as a sacred rock is seen as such even though it is physically no different to any other rock. Both Gell and Eck extend the argument to looking at why an inanimate object should illicit a response of the kind that art objects and artefacts do, a living presence response. These texts are of course mainly written in the context of ritual anthropology and pre-contemporary art history. However, they can be useful in considering the function and affect of a contemporary artwork and how this might influence art practice. It certainly is not applicable to all forms of art but the future destiny of an artwork is often if not always beyond the grasp of the artist or their contemporaries.

I may write more about this as it enters into domains directly pertinent to my own interest but I need to study the texts further before doing so. these texts deal with salient aspects of my very first project proposal draft, A contract with the Ineffable, and may be useful in my explication of what I am currently doing. Eck concludes her paper pretty well where I began with my first draft project proposal, ‘[the] living presence response considered as an experience of the representation of the unrepresentable’.
 

Chat Session 2.1: Interaction, Immersion and Control

 

The overall chat centred around how control can be nuanced in methodology in the possible interactions between artist, artwork and receiver-participant and how the degree and means of immersion and ways of achieving this can be an important element when considering work/audience interaction. It also highlights the need to consider the boundary between message and means, idea and technology in the digital world. The use of technology itself can affect the degree of control the artist can exercise over aesthetic and idea. Again I feel what arises is that technology is best considered as a tool and not to allow it to take over the artistic practice and agency. Technology becomes more important in cases where what is being considered could not be achieved otherwise or where the technology itself becomes the subject matter of the work.

 


 

We looked at some principles regarding interaction in art. Interaction is generally about reciprocal action or influence. Other words can be used in relation to art such as: relationship, dialogue, communication, exchange, action and reaction and so on. Jonathan quoted a colleague of his following from another quote by Duchamp. The former states that a work of art does not exist until two strangers have talked together about it. This was in the context of a course on public art. Stating that whether something is a work of art or not depends on strangers talking about it seems to be to ignore several things.

First it does not address the question of an internal dialogue whether in the artist or a receiver. I can only conceive of what this person says being true if the sole purpose of the work was to create a situation in which two strangers will talk. This I would view as a very narrow definition without an initial premise. 

Second, existence is a difficult word to use in this context. Does exist mean the concept, idea, material, location? The thing itself clearly must exist before anyone can observe it. The intention of the artist has formed it to be the way it is for a purpose. Does what the artist do count for nothing until two stranger talk about it? Between the moment the work has been created (and installed) and two persons talking about it there must therefore be a period of limbo. The thing in question only become art when talked about, I think they might have had in mind Schroedinger’s cat and applied it to art. 

Third, does this mean that anything can become art when two strangers talk about it as such? This is perhaps the one element that bears further scrutiny. In this case, is the conversation the work of art or the thing spoken about. Which makes me think in the case of art, is the conversation the artwork or the subject of that conversation.

Does the thing become art only when spoken about making a conceptual transformation in the process? And if so, what was the state of that thing prior to conversation. Was it an inert object or did it contain latent artiness? 

This idea is very much a child of Dewey’s embedded in his book Art as Experience. This democratisation of art is a laudable thing but it does so often bypassing the role of the artist. A work exists before it is made public, it contains latent potential, this potential undergoes a fission reaction on exposure which can take the form of a conversation between two strangers. 

I would propose that art does exist before two strangers talk about it, so long as the artist made it. It is perhaps the meaning that moves from an internal conversation within the artist, in latency, to actuality. It may be new meaning that is created in conversation, a meaning that may or may not concur with that of the artist. Art was there before the conversation about it just as stones fell to the ground before Newton’s laws of motion. An artwork is a gift to the world yet to be opened. 

 


 

The discussion then moved onto behaviours of work, mediums and material in relation to technology: ‘not to focus on the tech and the cleverness but on the things we can learn from the behaviours of the work’ (Jonathan).

A dichotomy appeared between constantly changing work in which the behaviours are constantly changing and work which is finished and completed. Computational, generative art is an example of the former. This category is constantly changing in how it presents but at this time, is it actually changing behaviour? I ask this question because the underlying algorithms at work remain the same. The behaviour is the same, what we see as changing is the chaotic entanglement of simple rules that give the appearance of constantly changing behaviours. In computational art, a truly changing behaviour would have to involve the algorithms themselves changing over time, a form of self learning. 

There are no simple answers to any of the above questions or arguments arising. To my mind it is more a matter of differing stances, points of view and starting premises. However, one things I feel is true. That seeing art in terms of behaviours is a powerful way of receiving and perceiving more from what one does and works with: it can help extend the parameters of ones own practice. Johnathan said, ‘I think it [seeing work as behaviours] allows our own work to speak to us and therefore allows others into the conversation maybe?

 


 

We then moved on to ways of describing how work engages with the digital environment via five themes, the first two of which were covered in this session: control, immersion, interface, narrative, and play.

Jonathan chose examples of relatively early digital works as a control against being distracted by the technology and focussing on the behaviours demonstrated.

The first was by Myron Kreuger entitled Cat’s Cradle: link – https://youtu.be/5sGeEnGos0Y. The impression I get from the video is that this was an exercise in demonstrating what could be done at the time (1970s) using the contemporary technology. The subject matter is actually quite banal but the title not only is a literal description of the play with the loop, it also reminds me of Kurt Vonnegut’s novel of the same title – link– which deals with the implications of technology. The book starts with the narrator Jonah describing how his research leads to this  fictitious scientist collaborator in the H-bomb , Hoenniker, who played cat’s cradle as the munition is dropped on the Hiroshima.

The two collaborators on the video project each create one of the human elements each while the loop independently moves and contorts. It makes me wonder how much control the performers had in the process. It is interesting from my point of view how the artists interact with an inanimate element which is itself showing apparently independent behaviour. 

Questions arising can be applied to any situation and are well worth asking if nothing else to help understand the nature of the artist/participant/audience relationship.

As Jonathan poses:

  • how much control does artist give?
  • how tightly coupled is the relationship between participants and participant/artist?
  • how much control can the artist give? (there is a skill issue here?)
  • is the work crash proof?
  • who is the controller? someone who learns how to use it?

https://vimeo.com/276859221 is an interesting installation where the audience does not participate in the outcome but observes the fish affecting the motion of the globes and their proximity to one another as a reflection of the Siamese fish’s reaction to one another. This is a form of behaviour in which the outcome is set in motion at the outset by design but the actual detail of how the behaviour presents is left to the autonomous process. The artist claims inter-species communication but Jonathan question whether the fish have actual agency. The apparent agency is a teleological argument about an emergent property. Where does the boundary between intention and contingency lie? That is perhaps a question that can only be answered a priori. Any afterthought places the intention causally out of sequence. But then, that is how many discoveries come about, heuristically. To answer the question of agency one would have to run a control. As far as the artist is concerned with respect to control, I feel that he has relinquished no intentionality and none has passed on to the fish, only incidental control, no different to an inanimate system.

 


 

Immersion dealt with the interaction with virtual reality where the receiver affected how their behaviour affected what they saw and experienced. Interesting and technically proficient. However, I have a problem with the boundary between entertainment and idea in the examples shown where the idea is almost arbitrary. The methodology in both cases shown, however, does show potential in how idea and sensation can be combined. This is very much a demonstration of technology and entertainment, particularly in the case of the second example The sensation here almost overwhelms the meaning. But the idea does hold potential for combining sensation with idea. An artist’s quote actually states that the work Osmose is about method, technology and sensation, psychology in short, rather than a more external idea. It is about he medium itself. https://www.youtube.com/watch?v=HaVpDG4JvHE

vimeo.com/8120954 The Roekby video is an early interaction between sound and movement reminiscent of the Theremin. However, although it is an early development, the sounds are pre-recorded and prepared. The movements of the body only activate the sound samples rather than directly control them.

The second example, vimeo.com/27818895, Vermilion Lake is far more akin to gaming.

The third example, Interactive Plant Growing, is far less clear in its artistic intention other than showing how technology can be used to convert objects into a devices for controlling the computer behaviour. It is enchanting though. https://www.youtube.com/watch?v=JXX7JNFD2X8