The projection of one dimension onto another, limits the information transmitted creating imaginative possibilities from the cast shadows.
Following our Skype chat on Tuesday, which I have yet to comment on, I thought again why I am wary of sole reliance on digital means for my practice as artist. We discussed control and it is this that engenders a will not ro surrender to the seduction of the computer. I work with analogue, organic, mechanical source material which may or may not be transformed, projected, presented, manipulated digitally. The key here is that the source material is primarily non-digital with the exception of source material directly generated using raw digital quantities, parameters and algorithms rather than simulations of analogue sources. I do not want the aesthetics of what I do to be dictated by a coder, programmer or company that has little or no concern for what I do. To surrender myself to the seductive facilitation that digital programmes bring to create source material, is to hand my imagination to another unconnected individual or set of individuals and loose self actualisation and independence. There are of course exceptions to this but awareness of the process into which one immerses oneself is paramount. I feel that a great deal of digital output is primarily there to enhance the experience of the receiver in ways that verge on, if not fully realised, entertainment and sensationalism. Perhaps this applies more to the so called ‘creative industries’, but the boundaries in this regard are constantly being blurred.
Having said this, I still use digital technology to work with as a tool, a wonderful tool, and in a few cases as a source material but not as a means of creating art. Photoshop and digital cameras, 3D rendering and sound editors are tools used when working in mediums, I do not treat them as mediums I their own right. There are exceptions where work arises out of a given technology offering a new means of presenting, or the work arises out of the ‘material’ of the technology.
In the end it is not about whether something is valid or not as art, that would be crass. The point is that I do not want to be controlled by this tools and what they can do. That is why it is important for artists to question, challenge and use digital technology as a tool for making art, imposing their imagination on the machines, to extend limits and set boundaries while individualising the process. After all, there is a difference in the way the artist and the receiver use their respective imaginations.
The question of control is pertinent to the video I am currently working on. It follows from post-truth-hurtling whose source material was natural and contingent. The outcome was subject to a number of atmospheric and seasonal factors which were beyond my control and which I had to seize in that moment. In order to be able to continue and elaborate on this methodology, I have had to devise ways of recreating the conditions in the studio. Only this way could I build on what was started then. I am experimenting with surfaces, objects, light sources, different ways of creating wave interference, narratives and so on. It is a fascinating journey which also brings in sound, text and other mediums. The essence is that I can control ephemeral events and phenomena, control materials and recording means, control methods while letting go of control of outcome and let the process guide me, let the process feed my imagination, let the process bring things together and create new avenues to explore, let the process create meaning. I am in control and so is the process. What it boils down to is that I need to be aware of what I am doing and why but not force the agenda. I have enough experience behind me for meaning to arise from whatever emerges during the process. It is a two way dialogue, a dialectic, a heuristic process, abductive, inductive and deductive, intuitive and rational, it is all things in one.