Learning New Things

 

 

I have never done something like this before. I am finding it a challenge but not because I lack the skills of drawing, composing, digital or manual. It is more a case of sequencing and seeing how  detail fits with the overall. This might appear to me a matter of applying what I do in other domains to this, the graphic narrative or comic. However, the applicable principles are to be used in a completely different context; one in which the single image does not stand alone but is seen as part of a much larger narrative in images. In addition, the attention of the viewer has to be maintained throughout the process of sequential page turning: rhythm, sequencing (how one images corresponds to subsequent images), pacing of the script and consistency of vision are all part of the process. In short, it is about working with a carefully crafted script. Something I am going to have to do when working on the multiple screen video performance. So this is a way of introducing that process. 

Probably the way for me to break down what I have done is to look at the first page and see how the problems presented have necessitated shifts in how I view the overall work. The interesting part of the process is how the initial vision, feeling, has had to be changed in order to convey a more compelling narrative through visual means. 

I was fixated with a particular ‘look’, a simplicity that quite frankly was getting somewhat boring. I tried to reduce detail to focus on the narrative but found that this had the opposite effect. It is the detail surrounding the central character that conveys the story, after all, there is only so much that can be done with a single creature in a barren landscape. So what I have done is spend a while looking at the great many solutions that others have used for both comics and graphic novels. This has helped me in seeing how I could do something more affective.

So what have I done? The following is a list of the changes that I have sketched out in my mind and tried out, not shown above:

  • Change the geographical transitions to convey a sense of the psychological journey of the creature. I had maintained this constant with the result of convey nothing more than repetitive monotony. Although this was the initial intention, it did not seem to hold the attention or even convey the meaning I was hoping to impart. I worked with process but there came a point where an intervention to change direction was needed to increase the affectiveness of what I was doing.
  • Introduced minor characters which heighten the creature’s isolation much as a lost person would feel in a forest full of unfamiliar animals and plants. This also personalises the character with the viewer creating a conversation between parties. This is a more intuitive direction, after all, most people’s experience is not that of living alone on the Moon or Mars. 
  • Not repeating stances and views, keeping the pace of the storyline going while relating each vignette to the others. This can be done using colour, line, composition and tone as well as the particular characterisation of a given scene. The direction of sight needs to move in a sequential narrative and lines of tension, repetition, reflection and so on, are all devices that can be used to achieve this visual journey.
  • Most importantly, elaborate the script so it includes details that help create interest in and engagement with the character and its story. The script, to my surprise, is perhaps the most important thing. It does not have to be about speech, it is also description of the scene, emotions, details, incidental action, time, season, terrain. All these are important to compose in an abstract sense so that the drawing phase is not always starting from the beginning when an impasse is encountered.
  • Work with what I am familiar. This is important in creating a believable situation and characterisation. It is much easier to work with elements of which I have experience rather than trying to set events in locations that I cannot relate to. For this reason I have chosen the Venezuelan savanna, land of tebuys and Conan Doyle’s Lost World. An appropriate setting for the story that unfolds.   
    But what is this narrative about? I have been thinking if it was about loneliness, or perhaps the dark side of companionship; about a search or about the indomitable spirit of survival. In the light of what I have been exploring in the past few day there is something else, the emergence of predation, not in the sense of a literal figuration of the strategy filling an ecological niche. It is more of a metaphorical account. If examined carefully, again it is not so much about predation but competition, territoriality or even status. There are multiple inferences in the storyline, that is the point of it, ambiguity, and the ambivalence of what is loneliness and what is solitude.  There are also technical elements which are can be worked out in the process. One thing I have found though, although I have spent some time on the project, I am amazed at how little work I have actually done. I can see that I need to do much more ground work. But now I am clearer as to what is needed, I can move on at a more productive and energised pace. What relation does this have to the main project proposal? Everything is still up in the air but there is a strong correspondence with other elements I am working with, metamorphosis, culture and the deep past as a counterpart to the contemporary.

 

Mea Culpa Leads to a Unification

 

 

This piece was the one that exploded in the kiln and caused the damage. I am now reaching the end of its reconstruction and there are two more well on their way. This small project is running parallel to the main project proposal. It is a reconnection with clay and the organic. However, it is not a caprice, as I reflect on what I am doing, pertinent ideas come to mind: composites, contingency, deep past and cultural transitions, modular thinking, dialysis and synthesis, destruction and construction. The list is endless and endlessly layered. What might be the locus of the Research Paper begins to come into view.

What is emerging is a synthesis of ideas that have so far only existed as a coherent ensemble by virtue of my imaginings and feelings that they are in some way connected. I also begin to see how they relate to present day concerns in articulable form.

Patterns exist at all levels and scales of existence, repeating cyclically, each iteration different but nonetheless containing within itself a core that binds them together. Contingent events can cause large ruptures in systems, nothing is certain or inevitable but seen with hindsight, they appear inevitable and progressive, even predestined. This latter fallacy is a function of how we think, as though things have an aim or purpose. Algorithms are dispassionate and impartial. Disparate life processes, their repeating patterns throughout the planet’s history and from early civilisations to today’s society all bear the imprint of algorithms that might provide one with a glimpse of the future. But this vision cannot be discerned in detail but rather a direction of travel, subject to contingent events, the unpredictable.

What I am sensing is the repetition of patterns within patterns, fractals of fractals; that the history of life, human culture, and the future, are iterations subject to principles that become evident in different ways according to circumstance. The word I have identified as emblematic of what I might explore in the R.S. is metamorphosis. But this does not tell the whole story. Things come together to form more complex, sometimes simpler more efficient systems. Whether they be societies, organisms or ideas. All these things are subject to common laws, the same principles that defy entropy and sometimes succumb to it. Another word close to metamorphosis is emergence, the result of a traversal, a change in kind as from simple chemical reactions to ‘self interested’ replicating molecules or at a higher level of complexity, from sentience to consciousness.

The whole is not made of separate things but we perceive it as such by our own modularity in thinking which in turn could be postulated to be reflection of how consciousness emerged from simpler, chaotic but ordered, causal processes. Time is the function of such changes. We measure time by the rate of change in things whether while looking at a second hand moving across a clock face or our own faces in the mirror as we age. However, time is a flexible construct. It is not uniform or fixed in the physical world; the mind is inconsistent in how it perceives time. The notion of time of itself is meaningless.

But what on earth am I talking about? Whether I am talking about societies, organisms, consciousness or an artwork, the way these things are built is piece by piece, each component interacting with other components in reciprocal feedback relationships. Components group to form units at a higher level of organisation. Levels ‘talk’ across boundaries of complexity and with the outside world. It is a wondrous web of regulated processes of ‘communication’, regulated if that term can be used, by blind, impartial algorithms. Daniel Dennett talks about the nature of algorithms at length in his book, Darwin’s Dangerous Idea. By their very nature, algorithms are independent of substrate which means they can apply to different systems whether chemical, physical, biological, ecological, linguistic or cultural.

I am seeing how what happened during the Cambrian explosion as an analogue to the rise of complex urban societies: new ecologies, innovative strategies all based on modularity. The modularity of body plans and their genetic control and modularity of thinking fostered by the coming together of disparate modes of living encoded in art, religion and writing respectively. And if one looks close enough one might see a common thread made evident in the evolution or building of new blueprints whether they be organic or behavioural. And the drive for these changes may differ, whether it is an increase in oxygen levels in the atmosphere hundreds of millions of years ago, the increase in meat eating (and therefore scarce fat) helping an increase in brain activity many tens of thousands of years ago or more recently the retreat of glaciers a mere twelve thousand years ago. Changes in the environment give rise to changes in life: a thought well worth pondering on with respect to human induced climate change in the Anthropocene.

Can equivalences be made between world events? Can we infer sufficiently accurately to postulate what might happen in the future given certain conditions? And what of contingent events, is human unpredictability that difficult to allow for or are there only a few variables on a large scale? The scale at which something is looked at can alter conclusions. It is hard to predict the behaviour of one single item in the midst of the countless, but the whole will follow a pattern much easier to understand. What is the link between the two, between the individual and the collective? 

Our ability to alter the planet surface gives us power over our future but can we learn from the past to avoid the inevitable or are we condemned to repeat a pattern which, while different in broad details, is the same at a higher level? This may be where the digital revolution might have a decisive role for the better or the worst. If we want a degree of stability, we cannot leave the future to the contingencies of human behaviour. But is human behaviour contingent or predictable? It seems more and more the case that it is the latter but does this reconcile with individual freedom, if such a thing actually exists? To what extent are we free to decide as individuals and more importantly as collectives? Is it enough to say that the collective is made up of countless individuals or is some new paradigm needed? How dangerous could this be? Social engineering is not a new thing.

 

The Origin of Monsters and Imaginal Discs

 

Bronze Man and wounded Centaur, mid 8th century BCE

 

Having started to read The Origin of Monsters: Image and Cognition in the First Age of Mechanical Reproduction by David Wengrow, many ideas are forming in my head relating to the way I work, metamorphosis and modularity.

The basic idea behind the book is that the assemblage of imaginary creatures comprising body parts from different species including human, is a construct that became established and spread primarily out of the urban way of thinking during pre-Bronze Age civilisations in regions such as the  Indus and Mesopotamia. Wengrow invokes contemporary cognitive research positing that the creation of such creatures conforms to our modular way of thinking and our cognitive understanding of the world from a non mono-causal complex mix of social, technological and moral processes. The most culturally stable composite creatures are those that can function ‘normally’ in the world, breathing, eating, moving, seeing, hearing. They are the most enduring and widespread being the least counterintuitive, least fantastic and most believable, such as dragons, griffins and centaurs. This way of thinking was fostered by and proliferated in early urban societies where the codification of a variety of ideas in the state, organised religions, and writing in particular, promoted modular thinking or as I would say, synthetic poietic thinking. In such environments, counterintuitive views made of composite elements reflected the complexity of city life and intercommunal communication. Represented in object and pictorial form, and propagated and ‘reproduced’ through literature, they became culturally significant and widespread, their metastasis fostered by trade and commerce. Before the bronze age, composite creatures appear much less frequently in the artistic output of cultures, a correlation that Wengrow uses to support his thesis. The one question that is outside the scope of the book is the actual genesis of composite creatures in the imagination. The thesis simply states that the establishment and proliferation of these composites is an emergent property of our way of thinking combined with cultural transitions. Wengrow admits that this is a mid-range study, however, it is rich in imagination and fosters further imaginings. 

This idea of modularity relating to cognition and composite creatures brings to mind the non-teleological evolutionary processes that gave rise to the Cambrian explosion, the advent of metamerism, predation and nature’s ‘experimentation’ of body plans. In order for body plans to be transformable and parts to be interchangeable, a form of modularity is required. Multicellularity is not enough, it is inconceivable that the simple, relatively loose agglomeration of specialised cells in, say a hydra, could be recombined to give rise to a new body plan, only another version of the same. There is a problem in creating a variety of body plans without a form of modularity. During the Cambrian this problem was resolved with the emergence of metamerism or segmentation. If an organism is made up of segments, the genetic regulation of each segment’s respective development becomes much simpler. Each segment can bear relation to the others and yet develop to accomplish different functions such as the head, limbs and tail. We know that HOX were critical in metazoan evolution regulating cell differentiation and thereby the morphogenesis of plants and animals. Modular segmentation allows for a high degree of interchangeability of body parts through genetic recombination without necessarily causing  disruptions that would make any change unviable. One can imagine that this modularity reaches right down to the fundamentals of multicellularity including the brain itself. It is not too far a reach to think that the our thinking reflects that modularity and that that in turn reflects our way of thinking and the imagination. Ray Kurzeil, describes how complex mammalian brains function in a hierarchical modular fashion and how workers in artificial intelligence are trying to create homologues of this architecture. (Kurweil posits a future, in which a traverse in human development occurs through hybrid thinking: simply put, the downloading of network information into the brain, accessing the combined computing power of the web, or similar structure. An interesting idea in which our intelligence can be enhanced by means of ‘plugging in’ to an artificial neural net capable of far faster computations than we are.)

 

Artist’s impression of Anomalocaris, approx. 500 M yrs ago

 

The flexibility in body plans meant that complex ecologies could arise with the important and transformative emergence of predation. The new relationship between predator and prey brought about the necessity, probably synchronously, for movement, vision, an alimentary canal and a form of awareness of direction. Vision, to see your prey or attacker; movement to catch and evade; a head to distinguish direction of movement. With all these new perceptive and locomotary abilities, the sense organs and mouth would be best placed at the anterior end of the body or head: the first part of an organism that meets the approaching environment when moving forward. 

The alimentary canal is an important part of this new development in survival strategies and must have developed very early on in segmented animals. It is essential for motile organisms, enabling them to ingest, digest and assimilate food on the move. This allowed animal life to expand into environments that would have been otherwise out of bounds. A homologue to the alimentary canal features in many of my works. It is of primal function with a great number of metaphorical connotations. Not only is it of biological and evolutionary significance, the gut from mouth to anus is also the prime organ of the deadly sin of gluttony; it is an internal boundary with the outside world that we share symbiotically with a diverse, and for each one of us, unique flora; the gut is recognised as being in close and complex communication with the brain via the vagus nerve, one of the longest in the human body; and we figuratively make decisions using our gut instinct. 

 

Organic form in as yet unfired porcelain: length 590 mm

 

The project proposal at the moment features metamorphosis as one of its main themes. I work modularly: when thinking critically about something I break the whole into components which can be loosened and rearranged into new configurations. This is the nature of metamorphosis from within, dialysis followed by synthesis: as a caterpillar digests itself within the chrysalis, it keeps structures known as imaginal discs for each body part as proto-building blocks around which the future butterfly will form. In my case, the soup is as the negative capability from which creative thinking is shaped; the imaginal discs, the prior knowledge applied to give shape to abductive notions. Call this intuition if you wish, but this belies the formal structures that underlie what appear to be informal processes. And so my project proposal continues by harvesting, selecting, distilling and assimilating and intoxicating ‘soup’. 

I am still forming, synthesising, juxtaposing and assessing. It is a long slow process that must fail before it can succeed. As in the case of the Creature narrative I am currently working on. More on this in a later post…

 

Graven Image of Creature

 

 

Once in a while a small disaster happens. This is the first time such a breakage has occurred in one of my firings. This particular casualty is not the culprit but one of the few pieces affected by the exploding work, to be seen in a later post. When such things happen, the thing to do is to not despair. When I heard the muffled thud in the kiln, a smothered explosion with following sounds of falling debris, it was a time for a calm in anticipation of seeing what survived, what happened and, what could be done: an opportunity to try something new.

The Japanese repair valuable ceramics with lacquer and gold. I came across kintsukuroi (golden repair) some time ago and this seemed an opportunity to try the technique. I have done some research and the traditional method using lacquer seems rather laborious. Today’s materials are equally, if not better, suited to the task. With some gold leaf, resin and size I have experimented with this piece. Understanding the principles involved goes a long way to adapting methodology to the materials and needs one has, and this is what I have done. 

In addition, the piece warped because of its different thicknesses causing uneven shrinkage. This posed another problem, not all feet touching the ground created an interesting situation to deal with. However, the more I have worked with this piece, the greater my understanding of techniques and refinement of solutions which might lead to new trajectories. 

More coming soon as I finish this work…

 

Start of a Graphic Narrative

 

 

I have  been working on ideas arising from drawings I did earlier in the first term. I did not know where they were necessarily going but that is the nature of artistic experiments. However, it is not a case of not knowing what I am doing but rather allowing what I do to take me somewhere new in the spirit of experimentation.

Over the past days I have learnt a great deal about comics, their layouts and techniques which are helpful in creating narratives concerning my work and ideas. It is an interesting way to work; with hand drawing, computer graphics and photography. What I have in mind is a set of accessible works that sit alongside my mainstream pieces.

I decided to start with a principle character working it out through drawing. I used the seeds sown in a series of pages of sketches drawn earlier, particularly Drawing 4…. The  creature above is by no means definitive in morphology but it bears the fundamental elements of its making. Around this creature, I am writing a number of scripts in order to build an narrative structure for sequencing images. As I started this project I was also experimenting with the camera on my reflective walks. The context of these wanders over the same territory has become an important element in what I do, a setting for the imaginary world of the works and their interactions: perhaps the stage I mentioned in the symposium video at the beginning of term. 

Working this way has opened out many ways for the unification and expansion of my practice. I still have a long way to go as I work in parallel with other projects but it is rapidly becoming part of a scenario for originary things, a mythopoeitic process.

 

The Ritual of Walking

 

Along the walk looking East at sunset, 10 December 2018

 

I have been going out for same walk at least once a week since the beginning of the term in October. I realise that this has become a ritual, one in which I meet with the sky and earth. I let the clouds bring in ideas from another place and the earth to ground me. Two scales: the untouchable above and the tiny world of the soil with its plants, beasts, fungi and detritus. I look up and I look down and see for three hundred and sixty degrees all around a horizon that changes with the weather and time of day, subject to what the clouds might bring from who knows where. I see beyond and see inside.

Ritual is an essential way of regulating the everyday into the long term. Rituals can govern how we respond to things. This is why it is important to know when something becomes a ritual, to understand its essence, its meaning, and how it affects us: whether a ritual is creative, constructive or damaging and subtractive. The walk takes time, but it is not time taken away from what I do but rather it allows what I do to come in and rearrange itself creatively, without me necessarily knowing. I may participate consciously in this process, or allow it to proceed independently while I engage in some other activity. I have already hinted at how the reshaping of content can happen subconsciously in an earlier post .

Today, the clouds in the East looked like mountains as they do on the edge of a plain. An illusory boundary which for an instant alters my view of the world: geography shapes who we are and how we respond to the vagaries of life. Humboldt observed this in how similar geographical locations gave rise to surprisingly similar ecosystems with comparable niches despite having completely different species. There are fundamental laws that govern every detail of existence and so it is with us whether we are aware of them or not. The role of the artist is to sense how we are moved by the unseen and make it visible, make it known in some way. 

Richard Long has made a public-private ritual of walking turning it into an art document, exposing the significance of a simple act. It is about the human rhythm that leaves a wake subject to the passing of time; leaving a trace waiting to be covered over by the waves of passing with only a resonating memory: a very human thing. I have come to see this current walk as a conscious act in my practice and I am documenting it photographically. As I do so what I see and observe, what I think and do, changes over time. My intention has not been for it to be an artwork, let alone part of the current project but to be part of the process. This may change over time but for now I see the record of these walks a possible collection of works which, however, run parallel to the project rather than a contiguous element. Why? Simply put, the paradigm by which I am recording the walks is, at least for now, inconsistent with the project proposal… but this may change.

 

Mythopoeia I: post-truth-hurtling

 

 

The first term has ended and with it comes the continuation of what has gone before. I do not see it as the completion of a phase but rather as the beginning of what is to come. The term has been a time orientation, revisiting and rebeginning, looking at things afresh: all I do seems to ascend in a cycle.

A popup exhibition entitled Virtual Particles has been organised at Camberwell and rather than making a completely new piece, I decided to work on post-truth-hurtling, the kernel of a sketch done earlier in October and take it a little further. With the direction for the mid-term coming into clearer focus through the elaboration of the project proposal, I thought I would try to reflect this in the work. In so doing, I discovered that which I had suspected. That the themes that have emerged, were embedded within the process only to be unveiled by the elaboration of the project proposal. The title tells me everything I need to know; it encodes a number of elements that I had identified in the PP as my way forward for now:

  1. Mythopoeia – the making of a myth.
  2. I – that this is only a beginning of a cycle
  3. post-truth – dealing with current socio-political concerns
  4. hurtling – my sense of physical things and time being expressed in many different ways, hurtling being one of them

Combining elements of my research in one piece I turned the video sketch into something more layered. The sound track incorporates elements other that Storm Callum . I have begun compiling a fresh archive of sound files and engineered tracks that will serve me in the future. This follows my thoughts in the recent post, Breakthrough from the Simplest Source. It also ties in with what I will talk about in a latter post relevant to my process: that of making a ritual of the recordings.

The video incorporates shadows and moving light sources giving which initiates an idea I have had for a while. Animation, of sorts, in an installation that I would grudgingly call for now, Plato’s Cave. My difficulty with this name, although convenient as a temporary place holder, is that Plato’s metaphysical explanation for the illusion of reality was based on people not seeing the true actors and props but only their projections. My idea, on the other hand, is to have three layers of perception in which the actual scenario that creates the illusion is clearly visible and exposed and perhaps even open to interaction. 

The text in the video, is a reworking of the original, a selection, distillation, concentration. I aimed at something more incisive and yet ambivalent by taking out the superfluous. As the video unfolds, each word or phrase subsequent to the preceding ones changes the overall inferences. I want the words to remain maleable. Only at the end is the context alluded to.

 

The Lime Tree that looks over the studio: one of the elementals contributing to the making of the video

 

The elemental characters that went into the making of the video remind me of creation myths in an almost Miltonian sense. I avoid icons of or references to the human world. All that I leave is a sense of imputed volition. It is my way of saying that anthropomorphism is a emergent property of who and what we are, seeing the world in our own image. This is a key element of creation myths in contrast with evolutionary theory. Even in the case of the latter, scientists use teleological language as shortcuts for what would otherwise be very lengthy explanations. A simple example is the phrase, ‘evolving towards’. This assumes a direction or goal, something that is counter to the contingent nature of evolutionary processes; a trap we fall into when describing non goal orientated natural phenomena, because we see things with hind sight as though they were leading to some predetermined goal.

Another notion I wanted to imbue the video with is the sense of things continuing ad infinitum even when one is no longer there: an intimation of eternity. This is something I may work on in the future although it has been done numerous times in different ways. The relentlessness I wanted to give the work is part of its possibly dark interpretation; the soundtrack plays an important role in this. At the end I counterpoise this sense of unrelenting descent with the partial revealing of the context at the end: the open, fresh, natural phenomena used to create spontaneously a dark vision. Sun, wind, tree, clay and water: elements often appearing in creation myths conspiring to weave the ‘horror of creation’, as Ted Hughes might put it, or the dissolution of paradise in a Miltonian world where truth is subverted by lies. 1

  1. from Crow Alights[]

What is the Character of a Myth?

 

Theriomorph. fired clay, height 94 mm

I have been thinking for some time about the fact that mythical protagonists are almost always animal, human or both. At times, natural phenomena may come together to give rise to cyclopean offspring as in early Greek mythology or Polynesian tales. These unions tend to occur at the beginning of time after which, almost invariably the main characters behave in a human-like fashion whatever they might be. Much has been written about what stands for what and how, whether crossing between the spiritual and real world, creating the world or giving rise to what takes place in ordinary life. However, what about the mechanisms? These are often left to the explanation, the reading of the myth, the hermeneutics of scholars. Take the garden of Eden for instance, it has been given many meanings, from a literal reading of the Genesis text to cultural transitioning to psychoanalytical interpretations. Whatever the case might be, it is difficult to get away from focusing on the characterisation of ideas through theriomorphism or anthropomorphism.

But what if I were to focus, not on characters but mechanisms? Even in Big History, a contemporary explanation – some would say a modern myth – for how the world came to be and how life emerged on this planet, we are compelled to look at the ancestral fossil record and visualise evolution as a series of animal and plant transformations. But there are deeper principles at work than, as in this case, hyperlapses from one body form to another. I feel that to solely concentrate on characterisation might be somewhat trite and predictable; what if I were to explore the mechanisms that drive myths? What if I were to create works that act as representations, metaphors, analogies or some other trope of these mechanisms? This would free me from the usual narratives, from having to contextualise in a forced manner, from fixing the ideas in a temporal locus. These ideas are timeless, without boundaries; they are not confined to any given period. By releasing my thinking from structuralist or post-structuralist constraints, from period context, from contemporary fashions, the relevance of the ideas embodied in myths might become self-evidently natural rather than contrivance. 

This is not an easy thing to do. It is a way of creating an alchemical admixture of ideas and material form: I hope not too obscure. I shall not speak of these mechanism yet. I need to think more clearly, allowing the idea to walk hand in hand with the making: the concept with the affect and aesthetic.

 

Breakthrough from the Simplest Source

 

Today I started working on another branch of my project using old sound files I have recorded over the years. This proved rather frustrating and the results were disappointing. I took a walk with Janet where we discussed this temporary impasse. The problem seems to come down to using pre-existing files for new work. It is like trying to fit a round peg in a square hole, to use an overused metaphor. But why should this be? Perhaps it is because the old files were created in different contexts and with end points in mind that do not correspond with my current aims. These two reasons seem true enough. However, I also felt that what I was doing was tiresome, jaded. It emerges that simply put, the sound files are not fresh. They have to be recorded or made in process, why? Because that way I am close to the source, in its own environment, sensible to its meaning, affected by what I see, hear, smell, feel and touch. 

I recorded a sample from a simple domestic source and low and behold, I was able to work effortlessly, manipulate the sound waves, and create with the utmost simplicity something that I can work with. The result is something I can build on; create an archive of sounds with which to compose. There is also another important principle at work here that is relevant to the project. From simple, everyday phenomena, readily at hand, an entire world can be created without sophisticated processes. Myths are created not just from the unusual and spectacular but from the everyday, humble things that surround us. So this is what I will be working on over the next few days amongst other things: build a narrative in sound that runs parallel with the more tactile and visual processes. Whether the two modalities come together is still an open question. This I suspect will be the direction of the Research Statement assignment later next year: the relationship between sound and sculpture.